# Roadmap ## Initial API Re-implementation - [ ] TC submit - [ ] \(non endpoint\) TC storage (for spawn and sync) - [ ] TC spawn - [ ] TC open - [ ] TC sync - [ ] TC images - [ ] Mod for switching TC endpoint (Mandatory and C#, otherwise this reimp is useless.) This will provide the same API for time capsules. ## Additional features - [ ] Multiple MO - [ ] Queue - [ ] Filter - [ ] Random Capsule Generator - [ ] Allow for more item slots\[1\] - [ ] Permission System? (Queue approval, MO change etc.) (Perhaps Owner (\*) -> Maintenance (Almost owner but less) -> Mod (Queue Approval)?) \[1\] - Time capsules only have 6 slots (2x3 space) for items you can place. Game *technically* can handle more than that - as overflow is dumped outside of the inventory.