Finished first 5 as wel as quiz1

Finished variables, functions, if, move semantics, primitive types as
well as quiz1
This commit is contained in:
Zachary Chua 2021-05-05 18:16:53 +08:00
parent 84461c20cb
commit f37762c23a
33 changed files with 43 additions and 77 deletions

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exercises/functions/functions1 Executable file

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@ -1,8 +1,10 @@
// functions1.rs // functions1.rs
// Make me compile! Execute `rustlings hint functions1` for hints :) // Make me compile! Execute `rustlings hint functions1` for hints :)
// I AM NOT DONE
fn main() { fn main() {
call_me(); call_me();
} }
fn call_me() {
println!("hello");
}

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exercises/functions/functions2 Executable file

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@ -1,13 +1,11 @@
// functions2.rs // functions2.rs
// Make me compile! Execute `rustlings hint functions2` for hints :) // Make me compile! Execute `rustlings hint functions2` for hints :)
// I AM NOT DONE
fn main() { fn main() {
call_me(3); call_me(3);
} }
fn call_me(num:) { fn call_me(num: i32) {
for i in 0..num { for i in 0..num {
println!("Ring! Call number {}", i + 1); println!("Ring! Call number {}", i + 1);
} }

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@ -1,10 +1,8 @@
// functions3.rs // functions3.rs
// Make me compile! Execute `rustlings hint functions3` for hints :) // Make me compile! Execute `rustlings hint functions3` for hints :)
// I AM NOT DONE
fn main() { fn main() {
call_me(); call_me(3);
} }
fn call_me(num: u32) { fn call_me(num: u32) {

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@ -4,14 +4,12 @@
// This store is having a sale where if the price is an even number, you get // This store is having a sale where if the price is an even number, you get
// 10 Rustbucks off, but if it's an odd number, it's 3 Rustbucks off. // 10 Rustbucks off, but if it's an odd number, it's 3 Rustbucks off.
// I AM NOT DONE
fn main() { fn main() {
let original_price = 51; let original_price = 51;
println!("Your sale price is {}", sale_price(original_price)); println!("Your sale price is {}", sale_price(original_price));
} }
fn sale_price(price: i32) -> { fn sale_price(price: i32) -> i32 {
if is_even(price) { if is_even(price) {
price - 10 price - 10
} else { } else {

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@ -1,13 +1,11 @@
// functions5.rs // functions5.rs
// Make me compile! Execute `rustlings hint functions5` for hints :) // Make me compile! Execute `rustlings hint functions5` for hints :)
// I AM NOT DONE
fn main() { fn main() {
let answer = square(3); let answer = square(3);
println!("The answer is {}", answer); println!("The answer is {}", answer);
} }
fn square(num: i32) -> i32 { fn square(num: i32) -> i32 {
num * num; num * num
} }

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@ -1,13 +1,16 @@
// if1.rs // if1.rs
// I AM NOT DONE
pub fn bigger(a: i32, b: i32) -> i32 { pub fn bigger(a: i32, b: i32) -> i32 {
// Complete this function to return the bigger number! // Complete this function to return the bigger number!
// Do not use: // Do not use:
// - another function call // - another function call
// - additional variables // - additional variables
// Execute `rustlings hint if1` for hints // Execute `rustlings hint if1` for hints
if a > b {
a
} else {
b
}
} }
// Don't mind this for now :) // Don't mind this for now :)

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@ -4,13 +4,13 @@
// Step 2: Get the bar_for_fuzz and default_to_baz tests passing! // Step 2: Get the bar_for_fuzz and default_to_baz tests passing!
// Execute the command `rustlings hint if2` if you want a hint :) // Execute the command `rustlings hint if2` if you want a hint :)
// I AM NOT DONE
pub fn fizz_if_foo(fizzish: &str) -> &str { pub fn fizz_if_foo(fizzish: &str) -> &str {
if fizzish == "fizz" { if fizzish == "fizz" {
"foo" "foo"
} else if fizzish == "fuzz" {
"bar"
} else { } else {
1 "baz"
} }
} }

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@ -1,12 +1,10 @@
// move_semantics1.rs // move_semantics1.rs
// Make me compile! Execute `rustlings hint move_semantics1` for hints :) // Make me compile! Execute `rustlings hint move_semantics1` for hints :)
// I AM NOT DONE
fn main() { fn main() {
let vec0 = Vec::new(); let vec0 = Vec::new();
let vec1 = fill_vec(vec0); let mut vec1 = fill_vec(vec0);
println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1); println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1);

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@ -2,22 +2,19 @@
// Make me compile without changing line 13! // Make me compile without changing line 13!
// Execute `rustlings hint move_semantics2` for hints :) // Execute `rustlings hint move_semantics2` for hints :)
// I AM NOT DONE
fn main() { fn main() {
let vec0 = Vec::new(); let mut vec0 = Vec::new();
let mut vec1 = fill_vec(vec0);
// Do not change the following line! // Do not change the following line!
println!("{} has length {} content `{:?}`", "vec0", vec0.len(), vec0); println!("{} has length {} content `{:?}`", "vec0", vec0.len(), vec0);
let mut vec1 = fill_vec(&mut vec0);
vec1.push(88); vec1.push(88);
println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1); println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1);
} }
fn fill_vec(vec: Vec<i32>) -> Vec<i32> { fn fill_vec(vec: &mut Vec<i32>) -> &mut Vec<i32> {
let mut vec = vec; let mut vec = vec;
vec.push(22); vec.push(22);

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@ -3,8 +3,6 @@
// (no lines with multiple semicolons necessary!) // (no lines with multiple semicolons necessary!)
// Execute `rustlings hint move_semantics3` for hints :) // Execute `rustlings hint move_semantics3` for hints :)
// I AM NOT DONE
fn main() { fn main() {
let vec0 = Vec::new(); let vec0 = Vec::new();
@ -17,7 +15,7 @@ fn main() {
println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1); println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1);
} }
fn fill_vec(vec: Vec<i32>) -> Vec<i32> { fn fill_vec(mut vec: Vec<i32>) -> Vec<i32> {
vec.push(22); vec.push(22);
vec.push(44); vec.push(44);
vec.push(66); vec.push(66);

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@ -4,12 +4,8 @@
// freshly created vector from fill_vec to its caller. // freshly created vector from fill_vec to its caller.
// Execute `rustlings hint move_semantics4` for hints! // Execute `rustlings hint move_semantics4` for hints!
// I AM NOT DONE
fn main() { fn main() {
let vec0 = Vec::new(); let mut vec1 = fill_vec();
let mut vec1 = fill_vec(vec0);
println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1); println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1);
@ -20,7 +16,7 @@ fn main() {
// `fill_vec()` no longer takes `vec: Vec<i32>` as argument // `fill_vec()` no longer takes `vec: Vec<i32>` as argument
fn fill_vec() -> Vec<i32> { fn fill_vec() -> Vec<i32> {
let mut vec = vec; let mut vec = Vec::new();
vec.push(22); vec.push(22);
vec.push(44); vec.push(44);

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@ -2,8 +2,6 @@
// Fill in the rest of the line that has code missing! // Fill in the rest of the line that has code missing!
// No hints, there's no tricks, just get used to typing these :) // No hints, there's no tricks, just get used to typing these :)
// I AM NOT DONE
fn main() { fn main() {
// Booleans (`bool`) // Booleans (`bool`)
@ -12,7 +10,7 @@ fn main() {
println!("Good morning!"); println!("Good morning!");
} }
let // Finish the rest of this line like the example! Or make it be false! let is_evening = true; // Finish the rest of this line like the example! Or make it be false!
if is_evening { if is_evening {
println!("Good evening!"); println!("Good evening!");
} }

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@ -2,8 +2,6 @@
// Fill in the rest of the line that has code missing! // Fill in the rest of the line that has code missing!
// No hints, there's no tricks, just get used to typing these :) // No hints, there's no tricks, just get used to typing these :)
// I AM NOT DONE
fn main() { fn main() {
// Characters (`char`) // Characters (`char`)
@ -16,7 +14,7 @@ fn main() {
println!("Neither alphabetic nor numeric!"); println!("Neither alphabetic nor numeric!");
} }
let // Finish this line like the example! What's your favorite character? let your_character = '%';// Finish this line like the example! What's your favorite character?
// Try a letter, try a number, try a special character, try a character // Try a letter, try a number, try a special character, try a character
// from a different language than your own, try an emoji! // from a different language than your own, try an emoji!
if your_character.is_alphabetic() { if your_character.is_alphabetic() {

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@ -2,10 +2,8 @@
// Create an array with at least 100 elements in it where the ??? is. // Create an array with at least 100 elements in it where the ??? is.
// Execute `rustlings hint primitive_types3` for hints! // Execute `rustlings hint primitive_types3` for hints!
// I AM NOT DONE
fn main() { fn main() {
let a = ??? let a = [5; 100];
if a.len() >= 100 { if a.len() >= 100 {
println!("Wow, that's a big array!"); println!("Wow, that's a big array!");

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@ -2,13 +2,12 @@
// Get a slice out of Array a where the ??? is so that the test passes. // Get a slice out of Array a where the ??? is so that the test passes.
// Execute `rustlings hint primitive_types4` for hints!! // Execute `rustlings hint primitive_types4` for hints!!
// I AM NOT DONE
#[test] #[test]
fn slice_out_of_array() { fn slice_out_of_array() {
let a = [1, 2, 3, 4, 5]; let a = [1, 2, 3, 4, 5];
let nice_slice = ??? let nice_slice = &a[1..4];
assert_eq!([2, 3, 4], nice_slice) assert_eq!([2, 3, 4], nice_slice)
} }

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@ -2,11 +2,9 @@
// Destructure the `cat` tuple so that the println will work. // Destructure the `cat` tuple so that the println will work.
// Execute `rustlings hint primitive_types5` for hints! // Execute `rustlings hint primitive_types5` for hints!
// I AM NOT DONE
fn main() { fn main() {
let cat = ("Furry McFurson", 3.5); let cat = ("Furry McFurson", 3.5);
let /* your pattern here */ = cat; let ( name, age ) = cat;
println!("{} is {} years old.", name, age); println!("{} is {} years old.", name, age);
} }

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@ -3,13 +3,10 @@
// You can put the expression for the second element where ??? is so that the test passes. // You can put the expression for the second element where ??? is so that the test passes.
// Execute `rustlings hint primitive_types6` for hints! // Execute `rustlings hint primitive_types6` for hints!
// I AM NOT DONE
#[test] #[test]
fn indexing_tuple() { fn indexing_tuple() {
let numbers = (1, 2, 3); let numbers = (1, 2, 3);
// Replace below ??? with the tuple indexing syntax. let second = numbers.1;
let second = ???;
assert_eq!(2, second, assert_eq!(2, second,
"This is not the 2nd number in the tuple!") "This is not the 2nd number in the tuple!")

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@ -7,10 +7,14 @@
// more than 40 at once, each apple only costs 1! Write a function that calculates // more than 40 at once, each apple only costs 1! Write a function that calculates
// the price of an order of apples given the order amount. No hints this time! // the price of an order of apples given the order amount. No hints this time!
// I AM NOT DONE
// Put your function here! // Put your function here!
// fn ..... { fn calculate_apple_price(num: i32) -> i32 {
if num <= 40 {
num * 2
} else {
num
}
}
// Don't modify this function! // Don't modify this function!
#[test] #[test]

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// even after you already figured it out. If you got everything working and // even after you already figured it out. If you got everything working and
// feel ready for the next exercise, remove the `I AM NOT DONE` comment below. // feel ready for the next exercise, remove the `I AM NOT DONE` comment below.
// I AM NOT DONE
fn main() { fn main() {
x = 5; let x = 5;
println!("x has the value {}", x); println!("x has the value {}", x);
} }

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// variables2.rs // variables2.rs
// Make me compile! Execute the command `rustlings hint variables2` if you want a hint :) // Make me compile! Execute the command `rustlings hint variables2` if you want a hint :)
// I AM NOT DONE
fn main() { fn main() {
let x; let x: i32 = 10;
if x == 10 { if x == 10 {
println!("Ten!"); println!("Ten!");
} else { } else {

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// variables3.rs // variables3.rs
// Make me compile! Execute the command `rustlings hint variables3` if you want a hint :) // Make me compile! Execute the command `rustlings hint variables3` if you want a hint :)
// I AM NOT DONE
fn main() { fn main() {
let x = 3; let mut x = 3;
println!("Number {}", x); println!("Number {}", x);
x = 5; // don't change this line x = 5; // don't change this line
println!("Number {}", x); println!("Number {}", x);

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// variables4.rs // variables4.rs
// Make me compile! Execute the command `rustlings hint variables4` if you want a hint :) // Make me compile! Execute the command `rustlings hint variables4` if you want a hint :)
// I AM NOT DONE
fn main() { fn main() {
let x: i32; let x: i32 = 1;
println!("Number {}", x); println!("Number {}", x);
} }

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// variables5.rs // variables5.rs
// Make me compile! Execute the command `rustlings hint variables5` if you want a hint :) // Make me compile! Execute the command `rustlings hint variables5` if you want a hint :)
// I AM NOT DONE
fn main() { fn main() {
let number = "T-H-R-E-E"; let number = "T-H-R-E-E";
println!("Spell a Number : {}", number); println!("Spell a Number : {}", number);
number = 3; let number = 3;
println!("Number plus two is : {}", number + 2); println!("Number plus two is : {}", number + 2);
} }

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@ -1,9 +1,7 @@
// variables6.rs // variables6.rs
// Make me compile! Execute the command `rustlings hint variables6` if you want a hint :) // Make me compile! Execute the command `rustlings hint variables6` if you want a hint :)
// I AM NOT DONE const NUMBER : i32 = 3;
const NUMBER = 3;
fn main() { fn main() {
println!("Number {}", NUMBER); println!("Number {}", NUMBER);
} }

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