Finish first section
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@ -1,7 +1,8 @@
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// functions1.rs
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// Make me compile! Execute `rustlings hint functions1` for hints :)
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// I AM NOT DONE
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fn call_me() {
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}
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fn main() {
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call_me();
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@ -1,13 +1,11 @@
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// functions2.rs
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// Make me compile! Execute `rustlings hint functions2` for hints :)
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// I AM NOT DONE
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fn main() {
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call_me(3);
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}
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fn call_me(num:) {
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fn call_me(num: i32) {
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for i in 0..num {
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println!("Ring! Call number {}", i + 1);
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}
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@ -1,10 +1,8 @@
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// functions3.rs
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// Make me compile! Execute `rustlings hint functions3` for hints :)
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// I AM NOT DONE
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fn main() {
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call_me();
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call_me(4);
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}
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fn call_me(num: i32) {
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@ -4,14 +4,12 @@
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// This store is having a sale where if the price is an even number, you get
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// 10 Rustbucks off, but if it's an odd number, it's 3 Rustbucks off.
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// I AM NOT DONE
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fn main() {
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let original_price = 51;
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println!("Your sale price is {}", sale_price(original_price));
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}
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fn sale_price(price: i32) -> {
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fn sale_price(price: i32) -> i32 {
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if is_even(price) {
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price - 10
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} else {
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@ -1,13 +1,11 @@
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// functions5.rs
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// Make me compile! Execute `rustlings hint functions5` for hints :)
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// I AM NOT DONE
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fn main() {
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let answer = square(3);
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println!("The answer is {}", answer);
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}
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fn square(num: i32) -> i32 {
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num * num;
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num * num
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}
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@ -1,13 +1,17 @@
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// if1.rs
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// I AM NOT DONE
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pub fn bigger(a: i32, b: i32) -> i32 {
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// Complete this function to return the bigger number!
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// Do not use:
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// - another function call
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// - additional variables
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// Execute `rustlings hint if1` for hints
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if a > b {
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a
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} else {
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b
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}
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}
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// Don't mind this for now :)
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@ -4,13 +4,13 @@
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// Step 2: Get the bar_for_fuzz and default_to_baz tests passing!
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// Execute the command `rustlings hint if2` if you want a hint :)
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// I AM NOT DONE
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pub fn fizz_if_foo(fizzish: &str) -> &str {
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if fizzish == "fizz" {
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"foo"
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} else if fizzish == "fuzz"{
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"bar"
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} else {
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1
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"baz"
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}
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}
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@ -6,7 +6,7 @@
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fn main() {
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let vec0 = Vec::new();
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let vec1 = fill_vec(vec0);
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let mut vec1 = fill_vec(vec0);
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println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1);
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@ -2,12 +2,53 @@
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// Make me compile without changing line 13!
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// Execute `rustlings hint move_semantics2` for hints :)
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// I AM NOT DONE
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fn main() {
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let mut vec0 = Vec::new();
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fill_vec(&mut vec0);
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// Do not change the following line!
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println!("{} has length {} content `{:?}`", "vec0", vec0.len(), vec0);
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vec0.push(88);
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println!("{} has length {} content `{:?}`", "vec0", vec0.len(), vec0);
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}
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fn fill_vec(vec: &mut Vec<i32>) {
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vec.push(22);
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vec.push(44);
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vec.push(66);
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}
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/*
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fn main() {
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let vec0 = Vec::new();
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let mut vec1 = fill_vec(&vec0);
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// Do not change the following line!
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println!("{} has length {} content `{:?}`", "vec0", vec0.len(), vec0);
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vec1.push(88);
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println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1);
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}
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fn fill_vec(vec: &Vec<i32>) -> Vec<i32> {
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let mut vec = vec.clone();
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vec.push(22);
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vec.push(44);
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vec.push(66);
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vec
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}
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fn main() {
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let vec0 = Vec::new();
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let mut vec1 = fill_vec(vec0);
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let mut vec1 = fill_vec(vec0.clone());
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// Do not change the following line!
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println!("{} has length {} content `{:?}`", "vec0", vec0.len(), vec0);
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vec
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}
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*/
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@ -3,8 +3,6 @@
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// (no lines with multiple semicolons necessary!)
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// Execute `rustlings hint move_semantics3` for hints :)
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// I AM NOT DONE
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fn main() {
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let vec0 = Vec::new();
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println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1);
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}
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fn fill_vec(vec: Vec<i32>) -> Vec<i32> {
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fn fill_vec(mut vec: Vec<i32>) -> Vec<i32> {
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vec.push(22);
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vec.push(44);
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vec.push(66);
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// freshly created vector from fill_vec to its caller.
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// Execute `rustlings hint move_semantics4` for hints!
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// I AM NOT DONE
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fn main() {
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let vec0 = Vec::new();
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let mut vec1 = fill_vec(vec0);
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let mut vec1 = fill_vec();
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println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1);
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// `fill_vec()` no longer take `vec: Vec<i32>` as argument
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fn fill_vec() -> Vec<i32> {
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let mut vec = vec;
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let mut vec = vec![];
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vec.push(22);
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vec.push(44);
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@ -7,10 +7,14 @@
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// more than 40 at once, each apple only costs 1! Write a function that calculates
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// the price of an order of apples given the order amount. No hints this time!
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// I AM NOT DONE
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// Put your function here!
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// fn ..... {
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fn calculate_apple_price(apples: u32) -> u32 {
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if apples > 40 {
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apples
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} else {
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apples * 2
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}
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}
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// Don't modify this function!
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#[test]
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// even after you already figured it out. If you got everything working and
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// feel ready for the next exercise, remove the `I AM NOT DONE` comment below.
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// I AM NOT DONE
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fn main() {
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x = 5;
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let x = 5;
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println!("x has the value {}", x);
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}
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@ -1,10 +1,8 @@
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// variables2.rs
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// Make me compile! Execute the command `rustlings hint variables2` if you want a hint :)
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// I AM NOT DONE
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fn main() {
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let x;
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let x:i32 = 10;
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if x == 10 {
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println!("Ten!");
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} else {
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// variables3.rs
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// Make me compile! Execute the command `rustlings hint variables3` if you want a hint :)
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// I AM NOT DONE
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fn main() {
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let x = 3;
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let mut x = 3;
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println!("Number {}", x);
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x = 5; // don't change this line
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println!("Number {}", x);
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// variables4.rs
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// Make me compile! Execute the command `rustlings hint variables4` if you want a hint :)
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// I AM NOT DONE
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fn main() {
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let x: i32;
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let x: i32 = 3;
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println!("Number {}", x);
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}
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// variables5.rs
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// Make me compile! Execute the command `rustlings hint variables5` if you want a hint :)
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// I AM NOT DONE
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fn main() {
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let number = "T-H-R-E-E";
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println!("Spell a Number : {}", number);
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number = 3;
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let number = 3;
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println!("Number plus two is : {}", number + 2);
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}
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// variables6.rs
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// Make me compile! Execute the command `rustlings hint variables6` if you want a hint :)
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// I AM NOT DONE
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const NUMBER = 3;
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const NUMBER: i32 = 3;
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fn main() {
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println!("Number {}", NUMBER);
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}
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