Complete structs section
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@ -1,11 +1,12 @@
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// structs1.rs
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// structs1.rs
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// Address all the TODOs to make the tests pass!
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// Address all the TODOs to make the tests pass!
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struct ColorClassicStruct {
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struct ColorClassicStruct<'a> {
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// TODO: Something goes here
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name: &'a str,
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hex: &'a str,
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}
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}
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struct ColorTupleStruct(/* TODO: Something goes here */);
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struct ColorTupleStruct<'a>(&'a str, &'a str);
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#[derive(Debug)]
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#[derive(Debug)]
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struct UnitStruct;
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struct UnitStruct;
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@ -16,8 +17,9 @@ mod tests {
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#[test]
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#[test]
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fn classic_c_structs() {
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fn classic_c_structs() {
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// TODO: Instantiate a classic c struct!
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let name = "green";
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// let green =
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let hex = "#00FF00";
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let green = ColorClassicStruct { name, hex };
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assert_eq!(green.name, "green");
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assert_eq!(green.name, "green");
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assert_eq!(green.hex, "#00FF00");
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assert_eq!(green.hex, "#00FF00");
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@ -25,18 +27,17 @@ mod tests {
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#[test]
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#[test]
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fn tuple_structs() {
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fn tuple_structs() {
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// TODO: Instantiate a tuple struct!
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let name = "green";
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let hex = "#00FF00";
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let green = ColorTupleStruct(name, hex);
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// For more fun, use the field initialization shorthand.
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// For more fun, use the field initialization shorthand.
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// let green =
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assert_eq!(green.0, "green");
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assert_eq!(green.0, "green");
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assert_eq!(green.1, "#00FF00");
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assert_eq!(green.1, "#00FF00");
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}
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}
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#[test]
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#[test]
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fn unit_structs() {
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fn unit_structs() {
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// TODO: Instantiate a unit struct!
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let unit_struct = UnitStruct;
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// let unit_struct =
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let message = format!("{:?}s are fun!", unit_struct);
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let message = format!("{:?}s are fun!", unit_struct);
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assert_eq!(message, "UnitStructs are fun!");
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assert_eq!(message, "UnitStructs are fun!");
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