more type checking; more debug; still doesn't work :(
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204
bass/bass.spec
204
bass/bass.spec
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@ -1,106 +1,106 @@
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# Generated from bass.dll by winedump
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1 stdcall BASS_Apply3D() BASS_BASS_Apply3D
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2 stdcall BASS_ChannelBytes2Seconds( long long ) BASS_BASS_ChannelBytes2Seconds
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3 stdcall BASS_ChannelFlags( long long long ) BASS_BASS_ChannelFlags
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4 stdcall BASS_ChannelGet3DAttributes( long ptr ptr ptr ptr ptr ptr ) BASS_BASS_ChannelGet3DAttributes
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5 stdcall BASS_ChannelGet3DPosition( long ptr ptr ptr ) BASS_BASS_ChannelGet3DPosition
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6 stdcall BASS_ChannelGetAttribute( long long ptr ) BASS_BASS_ChannelGetAttribute
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7 stdcall BASS_ChannelGetAttributeEx( long long ptr long ) BASS_BASS_ChannelGetAttributeEx
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8 stdcall BASS_ChannelGetData( long ptr long ) BASS_BASS_ChannelGetData
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9 stdcall BASS_ChannelGetDevice( long ) BASS_BASS_ChannelGetDevice
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10 stdcall BASS_ChannelGetInfo( long ptr ) BASS_BASS_ChannelGetInfo
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11 stdcall BASS_ChannelGetLength( long long ) BASS_BASS_ChannelGetLength
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12 stdcall BASS_ChannelGetLevel( long ) BASS_BASS_ChannelGetLevel
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13 stdcall BASS_ChannelGetLevelEx( long ptr long long ) BASS_BASS_ChannelGetLevelEx
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14 stdcall BASS_ChannelGetPosition( long long ) BASS_BASS_ChannelGetPosition
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15 stdcall BASS_ChannelGetTags( long long ) BASS_BASS_ChannelGetTags
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16 stdcall BASS_ChannelIsActive( long ) BASS_BASS_ChannelIsActive
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17 stdcall BASS_ChannelIsSliding( long long ) BASS_BASS_ChannelIsSliding
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18 stdcall BASS_ChannelLock( long long ) BASS_BASS_ChannelLock
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19 stdcall BASS_ChannelPause( long ) BASS_BASS_ChannelPause
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20 stdcall BASS_ChannelPlay( long long ) BASS_BASS_ChannelPlay
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21 stdcall BASS_ChannelRemoveDSP( long ptr ) BASS_BASS_ChannelRemoveDSP
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22 stdcall BASS_ChannelRemoveFX( long ptr ) BASS_BASS_ChannelRemoveFX
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23 stdcall BASS_ChannelRemoveLink( long long ) BASS_BASS_ChannelRemoveLink
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24 stdcall BASS_ChannelRemoveSync( long ptr ) BASS_BASS_ChannelRemoveSync
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25 stdcall BASS_ChannelSeconds2Bytes( long double ) BASS_BASS_ChannelSeconds2Bytes
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26 stdcall BASS_ChannelSet3DAttributes( long long long long long long long ) BASS_BASS_ChannelSet3DAttributes
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27 stdcall BASS_ChannelSet3DPosition( long ptr ptr ptr ) BASS_BASS_ChannelSet3DPosition
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28 stdcall BASS_ChannelSetAttribute( long long long ) BASS_BASS_ChannelSetAttribute
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29 stdcall BASS_ChannelSetAttributeEx( long long ptr long ) BASS_BASS_ChannelSetAttributeEx
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30 stdcall BASS_ChannelSetDSP( long ptr ptr long ) BASS_BASS_ChannelSetDSP
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31 stdcall BASS_ChannelSetDevice( long long ) BASS_BASS_ChannelSetDevice
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32 stdcall BASS_ChannelSetFX( long long long ) BASS_BASS_ChannelSetFX
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33 stdcall BASS_ChannelSetLink( long long ) BASS_BASS_ChannelSetLink
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34 stdcall BASS_ChannelSetPosition( long long long ) BASS_BASS_ChannelSetPosition
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35 stdcall BASS_ChannelSetSync( long long long ptr ptr ) BASS_BASS_ChannelSetSync
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36 stdcall BASS_ChannelSlideAttribute( long long long long ) BASS_BASS_ChannelSlideAttribute
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37 stdcall BASS_ChannelStop( long ) BASS_BASS_ChannelStop
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38 stdcall BASS_ChannelUpdate( long long ) BASS_BASS_ChannelUpdate
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39 stdcall BASS_ErrorGetCode() BASS_BASS_ErrorGetCode
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40 stdcall BASS_FXGetParameters( ptr ptr ) BASS_BASS_FXGetParameters
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41 stdcall BASS_FXReset( long ) BASS_BASS_FXReset
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42 stdcall BASS_FXSetParameters( ptr ptr ) BASS_BASS_FXSetParameters
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43 stdcall BASS_FXSetPriority( ptr long ) BASS_BASS_FXSetPriority
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44 stdcall BASS_Free() BASS_BASS_Free
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45 stdcall BASS_Get3DFactors( ptr ptr ptr ) BASS_BASS_Get3DFactors
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46 stdcall BASS_Get3DPosition( ptr ptr ptr ptr ) BASS_BASS_Get3DPosition
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47 stdcall BASS_GetCPU() BASS_BASS_GetCPU
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48 stdcall BASS_GetConfig( long ) BASS_BASS_GetConfig
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49 stdcall BASS_GetConfigPtr( long ) BASS_BASS_GetConfigPtr
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50 stdcall BASS_GetDSoundObject( long ) BASS_BASS_GetDSoundObject
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51 stdcall BASS_GetDevice() BASS_BASS_GetDevice
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52 stdcall BASS_GetDeviceInfo( long ptr ) BASS_BASS_GetDeviceInfo
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53 stdcall BASS_GetEAXParameters( long long long long ) BASS_BASS_GetEAXParameters
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54 stdcall BASS_GetInfo( ptr ) BASS_BASS_GetInfo
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55 stdcall BASS_GetVersion() BASS_BASS_GetVersion
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56 stdcall BASS_GetVolume() BASS_BASS_GetVolume
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57 stdcall BASS_Init( long long long ptr ptr ) BASS_BASS_Init
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58 stdcall BASS_IsStarted() BASS_BASS_IsStarted
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59 stdcall BASS_MusicFree( ptr ) BASS_BASS_MusicFree
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60 stdcall BASS_MusicLoad( long ptr long long long long ) BASS_BASS_MusicLoad
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61 stdcall BASS_Pause() BASS_BASS_Pause
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62 stdcall BASS_PluginFree( ptr ) BASS_BASS_PluginFree
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63 stdcall BASS_PluginGetInfo( ptr ) BASS_BASS_PluginGetInfo
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64 stdcall BASS_PluginLoad( str long ) BASS_BASS_PluginLoad
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65 stdcall BASS_RecordFree() BASS_BASS_RecordFree
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66 stdcall BASS_RecordGetDevice() BASS_BASS_RecordGetDevice
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67 stdcall BASS_RecordGetDeviceInfo( long ptr ) BASS_BASS_RecordGetDeviceInfo
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68 stdcall BASS_RecordGetInfo( ptr ) BASS_BASS_RecordGetInfo
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69 stdcall BASS_RecordGetInput( long ptr ) BASS_BASS_RecordGetInput
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70 stdcall BASS_RecordGetInputName( long ) BASS_BASS_RecordGetInputName
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71 stdcall BASS_RecordInit( long ) BASS_BASS_RecordInit
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72 stdcall BASS_RecordSetDevice( long ) BASS_BASS_RecordSetDevice
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73 stdcall BASS_RecordSetInput( long long long ) BASS_BASS_RecordSetInput
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74 stdcall BASS_RecordStart( long long long ptr ptr ) BASS_BASS_RecordStart
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75 stdcall BASS_SampleCreate( long long long long long ) BASS_BASS_SampleCreate
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76 stdcall BASS_SampleFree( ptr ) BASS_BASS_SampleFree
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77 stdcall BASS_SampleGetChannel( ptr long ) BASS_BASS_SampleGetChannel
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78 stdcall BASS_SampleGetChannels( ptr ptr ) BASS_BASS_SampleGetChannels
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79 stdcall BASS_SampleGetData( ptr ptr ) BASS_BASS_SampleGetData
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80 stdcall BASS_SampleGetInfo( ptr ptr ) BASS_BASS_SampleGetInfo
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81 stdcall BASS_SampleLoad( long ptr long long long long ) BASS_BASS_SampleLoad
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82 stdcall BASS_SampleSetData( ptr ptr ) BASS_BASS_SampleSetData
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83 stdcall BASS_SampleSetInfo( ptr ptr ) BASS_BASS_SampleSetInfo
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84 stdcall BASS_SampleStop( ptr ) BASS_BASS_SampleStop
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85 stdcall BASS_Set3DFactors( long long long ) BASS_BASS_Set3DFactors
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86 stdcall BASS_Set3DPosition( ptr ptr ptr ptr ) BASS_BASS_Set3DPosition
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87 stdcall BASS_SetConfig( long long ) BASS_BASS_SetConfig
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88 stdcall BASS_SetConfigPtr( long ptr ) BASS_BASS_SetConfigPtr
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89 stdcall BASS_SetDevice( long ) BASS_BASS_SetDevice
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90 stdcall BASS_SetEAXParameters( long long long long ) BASS_BASS_SetEAXParameters
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91 stdcall BASS_SetVolume( long ) BASS_BASS_SetVolume
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92 stdcall BASS_Start() BASS_BASS_Start
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93 stdcall BASS_Stop() BASS_BASS_Stop
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94 stdcall BASS_StreamCreate( long long long str ptr ) BASS_BASS_StreamCreate
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95 stdcall BASS_StreamCreateFile( long ptr long long long ) BASS_BASS_StreamCreateFile
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96 stdcall BASS_StreamCreateFileUser( long long ptr ptr ) BASS_BASS_StreamCreateFileUser
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97 stdcall BASS_StreamCreateURL( str long long ptr ptr ) BASS_BASS_StreamCreateURL
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98 stdcall BASS_StreamFree( str ) BASS_BASS_StreamFree
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99 stdcall BASS_StreamGetFilePosition( str long ) BASS_BASS_StreamGetFilePosition
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100 stdcall BASS_StreamPutData( str ptr long ) BASS_BASS_StreamPutData
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101 stdcall BASS_StreamPutFileData( str ptr long ) BASS_BASS_StreamPutFileData
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102 stdcall BASS_Update( long ) BASS_BASS_Update
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1 stdcall BASS_Apply3D() WIN_BASS_Apply3D
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2 stdcall BASS_ChannelBytes2Seconds( long long ) WIN_BASS_ChannelBytes2Seconds
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3 stdcall BASS_ChannelFlags( long long long ) WIN_BASS_ChannelFlags
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4 stdcall BASS_ChannelGet3DAttributes( long ptr ptr ptr ptr ptr ptr ) WIN_BASS_ChannelGet3DAttributes
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5 stdcall BASS_ChannelGet3DPosition( long ptr ptr ptr ) WIN_BASS_ChannelGet3DPosition
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6 stdcall BASS_ChannelGetAttribute( long long ptr ) WIN_BASS_ChannelGetAttribute
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7 stdcall BASS_ChannelGetAttributeEx( long long ptr long ) WIN_BASS_ChannelGetAttributeEx
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8 stdcall BASS_ChannelGetData( long ptr long ) WIN_BASS_ChannelGetData
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9 stdcall BASS_ChannelGetDevice( long ) WIN_BASS_ChannelGetDevice
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10 stdcall BASS_ChannelGetInfo( long ptr ) WIN_BASS_ChannelGetInfo
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11 stdcall BASS_ChannelGetLength( long long ) WIN_BASS_ChannelGetLength
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12 stdcall BASS_ChannelGetLevel( long ) WIN_BASS_ChannelGetLevel
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13 stdcall BASS_ChannelGetLevelEx( long ptr long long ) WIN_BASS_ChannelGetLevelEx
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14 stdcall BASS_ChannelGetPosition( long long ) WIN_BASS_ChannelGetPosition
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15 stdcall BASS_ChannelGetTags( long long ) WIN_BASS_ChannelGetTags
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16 stdcall BASS_ChannelIsActive( long ) WIN_BASS_ChannelIsActive
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17 stdcall BASS_ChannelIsSliding( long long ) WIN_BASS_ChannelIsSliding
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18 stdcall BASS_ChannelLock( long long ) WIN_BASS_ChannelLock
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19 stdcall BASS_ChannelPause( long ) WIN_BASS_ChannelPause
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20 stdcall BASS_ChannelPlay( long long ) WIN_BASS_ChannelPlay
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21 stdcall BASS_ChannelRemoveDSP( long ptr ) WIN_BASS_ChannelRemoveDSP
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22 stdcall BASS_ChannelRemoveFX( long ptr ) WIN_BASS_ChannelRemoveFX
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23 stdcall BASS_ChannelRemoveLink( long long ) WIN_BASS_ChannelRemoveLink
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24 stdcall BASS_ChannelRemoveSync( long ptr ) WIN_BASS_ChannelRemoveSync
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25 stdcall BASS_ChannelSeconds2Bytes( long double ) WIN_BASS_ChannelSeconds2Bytes
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26 stdcall BASS_ChannelSet3DAttributes( long long long long long long long ) WIN_BASS_ChannelSet3DAttributes
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27 stdcall BASS_ChannelSet3DPosition( long ptr ptr ptr ) WIN_BASS_ChannelSet3DPosition
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28 stdcall BASS_ChannelSetAttribute( long long long ) WIN_BASS_ChannelSetAttribute
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29 stdcall BASS_ChannelSetAttributeEx( long long ptr long ) WIN_BASS_ChannelSetAttributeEx
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30 stdcall BASS_ChannelSetDSP( long ptr ptr long ) WIN_BASS_ChannelSetDSP
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31 stdcall BASS_ChannelSetDevice( long long ) WIN_BASS_ChannelSetDevice
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32 stdcall BASS_ChannelSetFX( long long long ) WIN_BASS_ChannelSetFX
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33 stdcall BASS_ChannelSetLink( long long ) WIN_BASS_ChannelSetLink
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34 stdcall BASS_ChannelSetPosition( long long long ) WIN_BASS_ChannelSetPosition
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35 stdcall BASS_ChannelSetSync( long long long ptr ptr ) WIN_BASS_ChannelSetSync
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36 stdcall BASS_ChannelSlideAttribute( long long long long ) WIN_BASS_ChannelSlideAttribute
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37 stdcall BASS_ChannelStop( long ) WIN_BASS_ChannelStop
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38 stdcall BASS_ChannelUpdate( long long ) WIN_BASS_ChannelUpdate
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39 stdcall BASS_ErrorGetCode() WIN_BASS_ErrorGetCode
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40 stdcall BASS_FXGetParameters( ptr ptr ) WIN_BASS_FXGetParameters
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41 stdcall BASS_FXReset( long ) WIN_BASS_FXReset
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42 stdcall BASS_FXSetParameters( ptr ptr ) WIN_BASS_FXSetParameters
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43 stdcall BASS_FXSetPriority( ptr long ) WIN_BASS_FXSetPriority
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44 stdcall BASS_Free() WIN_BASS_Free
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45 stdcall BASS_Get3DFactors( ptr ptr ptr ) WIN_BASS_Get3DFactors
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46 stdcall BASS_Get3DPosition( ptr ptr ptr ptr ) WIN_BASS_Get3DPosition
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47 stdcall BASS_GetCPU() WIN_BASS_GetCPU
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48 stdcall BASS_GetConfig( long ) WIN_BASS_GetConfig
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49 stdcall BASS_GetConfigPtr( long ) WIN_BASS_GetConfigPtr
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50 stdcall BASS_GetDSoundObject( long ) WIN_BASS_GetDSoundObject
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51 stdcall BASS_GetDevice() WIN_BASS_GetDevice
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52 stdcall BASS_GetDeviceInfo( long ptr ) WIN_BASS_GetDeviceInfo
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53 stdcall BASS_GetEAXParameters( long long long long ) WIN_BASS_GetEAXParameters
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54 stdcall BASS_GetInfo( ptr ) WIN_BASS_GetInfo
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55 stdcall BASS_GetVersion() WIN_BASS_GetVersion
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56 stdcall BASS_GetVolume() WIN_BASS_GetVolume
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57 stdcall BASS_Init( long long long ptr ptr ) WIN_BASS_Init
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58 stdcall BASS_IsStarted() WIN_BASS_IsStarted
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59 stdcall BASS_MusicFree( ptr ) WIN_BASS_MusicFree
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60 stdcall BASS_MusicLoad( long ptr long long long long ) WIN_BASS_MusicLoad
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61 stdcall BASS_Pause() WIN_BASS_Pause
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62 stdcall BASS_PluginFree( ptr ) WIN_BASS_PluginFree
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63 stdcall BASS_PluginGetInfo( ptr ) WIN_BASS_PluginGetInfo
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64 stdcall BASS_PluginLoad( str long ) WIN_BASS_PluginLoad
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65 stdcall BASS_RecordFree() WIN_BASS_RecordFree
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66 stdcall BASS_RecordGetDevice() WIN_BASS_RecordGetDevice
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67 stdcall BASS_RecordGetDeviceInfo( long ptr ) WIN_BASS_RecordGetDeviceInfo
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68 stdcall BASS_RecordGetInfo( ptr ) WIN_BASS_RecordGetInfo
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69 stdcall BASS_RecordGetInput( long ptr ) WIN_BASS_RecordGetInput
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70 stdcall BASS_RecordGetInputName( long ) WIN_BASS_RecordGetInputName
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71 stdcall BASS_RecordInit( long ) WIN_BASS_RecordInit
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72 stdcall BASS_RecordSetDevice( long ) WIN_BASS_RecordSetDevice
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73 stdcall BASS_RecordSetInput( long long long ) WIN_BASS_RecordSetInput
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74 stdcall BASS_RecordStart( long long long ptr ptr ) WIN_BASS_RecordStart
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75 stdcall BASS_SampleCreate( long long long long long ) WIN_BASS_SampleCreate
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76 stdcall BASS_SampleFree( ptr ) WIN_BASS_SampleFree
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77 stdcall BASS_SampleGetChannel( ptr long ) WIN_BASS_SampleGetChannel
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78 stdcall BASS_SampleGetChannels( ptr ptr ) WIN_BASS_SampleGetChannels
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79 stdcall BASS_SampleGetData( ptr ptr ) WIN_BASS_SampleGetData
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80 stdcall BASS_SampleGetInfo( ptr ptr ) WIN_BASS_SampleGetInfo
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81 stdcall BASS_SampleLoad( long ptr long long long long ) WIN_BASS_SampleLoad
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82 stdcall BASS_SampleSetData( ptr ptr ) WIN_BASS_SampleSetData
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83 stdcall BASS_SampleSetInfo( ptr ptr ) WIN_BASS_SampleSetInfo
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84 stdcall BASS_SampleStop( ptr ) WIN_BASS_SampleStop
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85 stdcall BASS_Set3DFactors( long long long ) WIN_BASS_Set3DFactors
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86 stdcall BASS_Set3DPosition( ptr ptr ptr ptr ) WIN_BASS_Set3DPosition
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87 stdcall BASS_SetConfig( long long ) WIN_BASS_SetConfig
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88 stdcall BASS_SetConfigPtr( long ptr ) WIN_BASS_SetConfigPtr
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89 stdcall BASS_SetDevice( long ) WIN_BASS_SetDevice
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90 stdcall BASS_SetEAXParameters( long long long long ) WIN_BASS_SetEAXParameters
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91 stdcall BASS_SetVolume( long ) WIN_BASS_SetVolume
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92 stdcall BASS_Start() WIN_BASS_Start
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93 stdcall BASS_Stop() WIN_BASS_Stop
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94 stdcall BASS_StreamCreate( long long long str ptr ) WIN_BASS_StreamCreate
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95 stdcall BASS_StreamCreateFile( long ptr long long long ) WIN_BASS_StreamCreateFile
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96 stdcall BASS_StreamCreateFileUser( long long ptr ptr ) WIN_BASS_StreamCreateFileUser
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97 stdcall BASS_StreamCreateURL( str long long ptr ptr ) WIN_BASS_StreamCreateURL
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98 stdcall BASS_StreamFree( str ) WIN_BASS_StreamFree
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99 stdcall BASS_StreamGetFilePosition( str long ) WIN_BASS_StreamGetFilePosition
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100 stdcall BASS_StreamPutData( str ptr long ) WIN_BASS_StreamPutData
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101 stdcall BASS_StreamPutFileData( str ptr long ) WIN_BASS_StreamPutFileData
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102 stdcall BASS_Update( long ) WIN_BASS_Update
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103 stdcall wine_bass_user_data_remove_export( long long ) wine_bass_user_data_remove_ex
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104 stdcall wine_bass_user_data_add_export( long long ptr ) wine_bass_user_data_add_ex
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224
bass/bass_dll.h
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bass/bass_dll.h
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#ifndef __WINE_BASS_DLL_H
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#define __WINE_BASS_DLL_H
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#include "linux_bass.h"
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#define WIN32_LEAN_AND_MEAN
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#define BASSDLLVER_2415 20415
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#define BASSDLLVER_2416 20416
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#define BASSDLLVER_2417 20417
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#define BASSDLLVER BASSDLLVER_2415
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#if BASSDLLVER == BASSDLLVER_2415
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#include "windows_bass_2_4_15.h"
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#elif BASSDLLVER == BASSDLLVER_2417
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#include "windows_bass_2_4_17.h"
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#else
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#error "unknown bass version"
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#endif
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#include "windef.h"
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#include <windows.h>
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#include "windows.h"
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#include "wine/debug.h"
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#include "winbase.h"
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#include "winnt.h"
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#include "winternl.h"
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/*
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// to make the ABI compatible
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#undef CALLBACK
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#undef WINAPI
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#define CALLBACK
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#define WINAPI
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#include "bass.h"
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typedef QWORD WIN_QWORD;
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typedef BASS_3DVECTOR WIN_BASS_3DVECTOR;
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typedef HMUSIC WIN_HMUSIC;
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WIN_FILESEEKPROC *seek;
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} WIN_BASS_FILEPROCS;
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void __stdcall BASS_BASS_Apply3D(void);
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double __stdcall BASS_BASS_ChannelBytes2Seconds(DWORD handle, WIN_QWORD pos);
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DWORD __stdcall BASS_BASS_ChannelFlags(DWORD handle, DWORD flags, DWORD mask);
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BOOL __stdcall BASS_BASS_ChannelGet3DAttributes(DWORD handle, DWORD * mode, float * min, float * max, DWORD * iangle, DWORD * oangle, float * outvol);
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BOOL __stdcall BASS_BASS_ChannelGet3DPosition(DWORD handle, WIN_BASS_3DVECTOR * pos, WIN_BASS_3DVECTOR * orient, WIN_BASS_3DVECTOR * vel);
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BOOL __stdcall BASS_BASS_ChannelGetAttribute(DWORD handle, DWORD attrib, float * value);
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DWORD __stdcall BASS_BASS_ChannelGetAttributeEx(DWORD handle, DWORD attrib, void * value, DWORD size);
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DWORD __stdcall BASS_BASS_ChannelGetData(DWORD handle, void * buffer, DWORD length);
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DWORD __stdcall BASS_BASS_ChannelGetDevice(DWORD handle);
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BOOL __stdcall BASS_BASS_ChannelGetInfo(DWORD handle, WIN_BASS_CHANNELINFO * info);
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WIN_QWORD __stdcall BASS_BASS_ChannelGetLength(DWORD handle, DWORD mode);
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DWORD __stdcall BASS_BASS_ChannelGetLevel(DWORD handle);
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BOOL __stdcall BASS_BASS_ChannelGetLevelEx(DWORD handle, float * levels, float length, DWORD flags);
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WIN_QWORD __stdcall BASS_BASS_ChannelGetPosition(DWORD handle, DWORD mode);
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const char * __stdcall BASS_BASS_ChannelGetTags(DWORD handle, DWORD tags);
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DWORD __stdcall BASS_BASS_ChannelIsActive(DWORD handle);
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BOOL __stdcall BASS_BASS_ChannelIsSliding(DWORD handle, DWORD attrib);
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BOOL __stdcall BASS_BASS_ChannelLock(DWORD handle, BOOL lock);
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BOOL __stdcall BASS_BASS_ChannelPause(DWORD handle);
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BOOL __stdcall BASS_BASS_ChannelPlay(DWORD handle, BOOL restart);
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BOOL __stdcall BASS_BASS_ChannelRemoveDSP(DWORD handle, WIN_HDSP dsp);
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BOOL __stdcall BASS_BASS_ChannelRemoveFX(DWORD handle, WIN_HFX fx);
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BOOL __stdcall BASS_BASS_ChannelRemoveLink(DWORD handle, DWORD chan);
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BOOL __stdcall BASS_BASS_ChannelRemoveSync(DWORD handle, WIN_HSYNC sync);
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WIN_QWORD __stdcall BASS_BASS_ChannelSeconds2Bytes(DWORD handle, double pos);
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BOOL __stdcall BASS_BASS_ChannelSet3DAttributes(DWORD handle, int mode, float min, float max, int iangle, int oangle, float outvol);
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BOOL __stdcall BASS_BASS_ChannelSet3DPosition(DWORD handle, WIN_BASS_3DVECTOR * pos, WIN_BASS_3DVECTOR * orient, WIN_BASS_3DVECTOR * vel);
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BOOL __stdcall BASS_BASS_ChannelSetAttribute(DWORD handle, DWORD attrib, float value);
|
||||
BOOL __stdcall BASS_BASS_ChannelSetAttributeEx(DWORD handle, DWORD attrib, void * value, DWORD size);
|
||||
WIN_HDSP __stdcall BASS_BASS_ChannelSetDSP(DWORD handle, WIN_DSPPROC * proc, void * user, int priority);
|
||||
BOOL __stdcall BASS_BASS_ChannelSetDevice(DWORD handle, DWORD device);
|
||||
WIN_HFX __stdcall BASS_BASS_ChannelSetFX(DWORD handle, DWORD type, int priority);
|
||||
BOOL __stdcall BASS_BASS_ChannelSetLink(DWORD handle, DWORD chan);
|
||||
BOOL __stdcall BASS_BASS_ChannelSetPosition(DWORD handle, WIN_QWORD pos, DWORD mode);
|
||||
WIN_HSYNC __stdcall BASS_BASS_ChannelSetSync(DWORD handle, DWORD type, WIN_QWORD param, WIN_SYNCPROC * proc, void * user);
|
||||
BOOL __stdcall BASS_BASS_ChannelSlideAttribute(DWORD handle, DWORD attrib, float value, DWORD time);
|
||||
BOOL __stdcall BASS_BASS_ChannelStop(DWORD handle);
|
||||
BOOL __stdcall BASS_BASS_ChannelUpdate(DWORD handle, DWORD length);
|
||||
int __stdcall BASS_BASS_ErrorGetCode(void);
|
||||
BOOL __stdcall BASS_BASS_FXGetParameters(WIN_HFX handle, void * params);
|
||||
BOOL __stdcall BASS_BASS_FXReset(DWORD handle);
|
||||
BOOL __stdcall BASS_BASS_FXSetParameters(WIN_HFX handle, void * params);
|
||||
BOOL __stdcall BASS_BASS_FXSetPriority(WIN_HFX handle, int priority);
|
||||
BOOL __stdcall BASS_BASS_Free(void);
|
||||
BOOL __stdcall BASS_BASS_Get3DFactors(float * distf, float * rollf, float * doppf);
|
||||
BOOL __stdcall BASS_BASS_Get3DPosition(WIN_BASS_3DVECTOR * pos, WIN_BASS_3DVECTOR * vel, WIN_BASS_3DVECTOR * front, WIN_BASS_3DVECTOR * top);
|
||||
float __stdcall BASS_BASS_GetCPU(void);
|
||||
DWORD __stdcall BASS_BASS_GetConfig(DWORD option);
|
||||
const void * __stdcall BASS_BASS_GetConfigPtr(DWORD option);
|
||||
void * __stdcall BASS_BASS_GetDSoundObject(DWORD object);
|
||||
DWORD __stdcall BASS_BASS_GetDevice(void);
|
||||
BOOL __stdcall BASS_BASS_GetDeviceInfo(DWORD device, WIN_BASS_DEVICEINFO * info);
|
||||
BOOL __stdcall BASS_BASS_GetEAXParameters(DWORD * env, float * vol, float * decay, float * damp);
|
||||
BOOL __stdcall BASS_BASS_GetInfo(WIN_BASS_INFO * info);
|
||||
DWORD __stdcall BASS_BASS_GetVersion(void);
|
||||
float __stdcall BASS_BASS_GetVolume(void);
|
||||
BOOL __stdcall BASS_BASS_Init(int device, DWORD freq, DWORD flags, HWND win, void * dsguid);
|
||||
DWORD __stdcall BASS_BASS_IsStarted(void);
|
||||
BOOL __stdcall BASS_BASS_MusicFree(WIN_HMUSIC handle);
|
||||
WIN_HMUSIC __stdcall BASS_BASS_MusicLoad(BOOL mem, void * file, WIN_QWORD offset, DWORD length, DWORD flags, DWORD freq);
|
||||
BOOL __stdcall BASS_BASS_Pause(void);
|
||||
BOOL __stdcall BASS_BASS_PluginFree(WIN_HPLUGIN handle);
|
||||
const WIN_BASS_PLUGININFO * __stdcall BASS_BASS_PluginGetInfo(WIN_HPLUGIN handle);
|
||||
WIN_HPLUGIN __stdcall BASS_BASS_PluginLoad(char * file, DWORD flags);
|
||||
BOOL __stdcall BASS_BASS_RecordFree(void);
|
||||
DWORD __stdcall BASS_BASS_RecordGetDevice(void);
|
||||
BOOL __stdcall BASS_BASS_RecordGetDeviceInfo(DWORD device, WIN_BASS_DEVICEINFO * info);
|
||||
BOOL __stdcall BASS_BASS_RecordGetInfo(WIN_BASS_RECORDINFO * info);
|
||||
DWORD __stdcall BASS_BASS_RecordGetInput(int input, float * volume);
|
||||
const char * __stdcall BASS_BASS_RecordGetInputName(int input);
|
||||
BOOL __stdcall BASS_BASS_RecordInit(int device);
|
||||
BOOL __stdcall BASS_BASS_RecordSetDevice(DWORD device);
|
||||
BOOL __stdcall BASS_BASS_RecordSetInput(int input, DWORD flags, float volume);
|
||||
WIN_HRECORD __stdcall BASS_BASS_RecordStart(DWORD freq, DWORD chans, DWORD flags, WIN_RECORDPROC * proc, void * user);
|
||||
WIN_HSAMPLE __stdcall BASS_BASS_SampleCreate(DWORD length, DWORD freq, DWORD chans, DWORD max, DWORD flags);
|
||||
BOOL __stdcall BASS_BASS_SampleFree(WIN_HSAMPLE handle);
|
||||
DWORD __stdcall BASS_BASS_SampleGetChannel(WIN_HSAMPLE handle, DWORD flags);
|
||||
DWORD __stdcall BASS_BASS_SampleGetChannels(WIN_HSAMPLE handle, WIN_HCHANNEL * channels);
|
||||
BOOL __stdcall BASS_BASS_SampleGetData(WIN_HSAMPLE handle, void * buffer);
|
||||
BOOL __stdcall BASS_BASS_SampleGetInfo(WIN_HSAMPLE handle, WIN_BASS_SAMPLE * info);
|
||||
WIN_HSAMPLE __stdcall BASS_BASS_SampleLoad(BOOL mem, void * file, WIN_QWORD offset, DWORD length, DWORD max, DWORD flags);
|
||||
BOOL __stdcall BASS_BASS_SampleSetData(WIN_HSAMPLE handle, void * buffer);
|
||||
BOOL __stdcall BASS_BASS_SampleSetInfo(WIN_HSAMPLE handle, WIN_BASS_SAMPLE * info);
|
||||
BOOL __stdcall BASS_BASS_SampleStop(WIN_HSAMPLE handle);
|
||||
BOOL __stdcall BASS_BASS_Set3DFactors(float distf, float rollf, float doppf);
|
||||
BOOL __stdcall BASS_BASS_Set3DPosition(WIN_BASS_3DVECTOR * pos, WIN_BASS_3DVECTOR * vel, WIN_BASS_3DVECTOR * front, WIN_BASS_3DVECTOR * top);
|
||||
BOOL __stdcall BASS_BASS_SetConfig(DWORD option, DWORD value);
|
||||
BOOL __stdcall BASS_BASS_SetConfigPtr(DWORD option, void * value);
|
||||
BOOL __stdcall BASS_BASS_SetDevice(DWORD device);
|
||||
BOOL __stdcall BASS_BASS_SetEAXParameters(int env, float vol, float decay, float damp);
|
||||
BOOL __stdcall BASS_BASS_SetVolume(float volume);
|
||||
BOOL __stdcall BASS_BASS_Start(void);
|
||||
BOOL __stdcall BASS_BASS_Stop(void);
|
||||
WIN_HSTREAM __stdcall BASS_BASS_StreamCreate(DWORD freq, DWORD chans, DWORD flags, WIN_STREAMPROC * proc, void * user);
|
||||
WIN_HSTREAM __stdcall BASS_BASS_StreamCreateFile(BOOL mem, void * file, WIN_QWORD offset, WIN_QWORD length, DWORD flags);
|
||||
WIN_HSTREAM __stdcall BASS_BASS_StreamCreateFileUser(DWORD system, DWORD flags, WIN_BASS_FILEPROCS * proc, void * user);
|
||||
WIN_HSTREAM __stdcall BASS_BASS_StreamCreateURL(char * url, DWORD offset, DWORD flags, WIN_DOWNLOADPROC * proc, void * user);
|
||||
BOOL __stdcall BASS_BASS_StreamFree(WIN_HSTREAM handle);
|
||||
WIN_QWORD __stdcall BASS_BASS_StreamGetFilePosition(WIN_HSTREAM handle, DWORD mode);
|
||||
DWORD __stdcall BASS_BASS_StreamPutData(WIN_HSTREAM handle, void * buffer, DWORD length);
|
||||
DWORD __stdcall BASS_BASS_StreamPutFileData(WIN_HSTREAM handle, void * buffer, DWORD length);
|
||||
BOOL __stdcall BASS_BASS_Update(DWORD length);
|
||||
void __stdcall WIN_BASS_Apply3D(void);
|
||||
double __stdcall WIN_BASS_ChannelBytes2Seconds(DWORD handle, WIN_QWORD pos);
|
||||
DWORD __stdcall WIN_BASS_ChannelFlags(DWORD handle, DWORD flags, DWORD mask);
|
||||
BOOL __stdcall WIN_BASS_ChannelGet3DAttributes(DWORD handle, DWORD * mode, float * min, float * max, DWORD * iangle, DWORD * oangle, float * outvol);
|
||||
BOOL __stdcall WIN_BASS_ChannelGet3DPosition(DWORD handle, WIN_BASS_3DVECTOR * pos, WIN_BASS_3DVECTOR * orient, WIN_BASS_3DVECTOR * vel);
|
||||
BOOL __stdcall WIN_BASS_ChannelGetAttribute(DWORD handle, DWORD attrib, float * value);
|
||||
DWORD __stdcall WIN_BASS_ChannelGetAttributeEx(DWORD handle, DWORD attrib, void * value, DWORD size);
|
||||
DWORD __stdcall WIN_BASS_ChannelGetData(DWORD handle, void * buffer, DWORD length);
|
||||
DWORD __stdcall WIN_BASS_ChannelGetDevice(DWORD handle);
|
||||
BOOL __stdcall WIN_BASS_ChannelGetInfo(DWORD handle, WIN_BASS_CHANNELINFO * info);
|
||||
WIN_QWORD __stdcall WIN_BASS_ChannelGetLength(DWORD handle, DWORD mode);
|
||||
DWORD __stdcall WIN_BASS_ChannelGetLevel(DWORD handle);
|
||||
BOOL __stdcall WIN_BASS_ChannelGetLevelEx(DWORD handle, float * levels, float length, DWORD flags);
|
||||
WIN_QWORD __stdcall WIN_BASS_ChannelGetPosition(DWORD handle, DWORD mode);
|
||||
const char * __stdcall WIN_BASS_ChannelGetTags(DWORD handle, DWORD tags);
|
||||
DWORD __stdcall WIN_BASS_ChannelIsActive(DWORD handle);
|
||||
BOOL __stdcall WIN_BASS_ChannelIsSliding(DWORD handle, DWORD attrib);
|
||||
BOOL __stdcall WIN_BASS_ChannelLock(DWORD handle, BOOL lock);
|
||||
BOOL __stdcall WIN_BASS_ChannelPause(DWORD handle);
|
||||
BOOL __stdcall WIN_BASS_ChannelPlay(DWORD handle, BOOL restart);
|
||||
BOOL __stdcall WIN_BASS_ChannelRemoveDSP(DWORD handle, WIN_HDSP dsp);
|
||||
BOOL __stdcall WIN_BASS_ChannelRemoveFX(DWORD handle, WIN_HFX fx);
|
||||
BOOL __stdcall WIN_BASS_ChannelRemoveLink(DWORD handle, DWORD chan);
|
||||
BOOL __stdcall WIN_BASS_ChannelRemoveSync(DWORD handle, WIN_HSYNC sync);
|
||||
WIN_QWORD __stdcall WIN_BASS_ChannelSeconds2Bytes(DWORD handle, double pos);
|
||||
BOOL __stdcall WIN_BASS_ChannelSet3DAttributes(DWORD handle, int mode, float min, float max, int iangle, int oangle, float outvol);
|
||||
BOOL __stdcall WIN_BASS_ChannelSet3DPosition(DWORD handle, WIN_BASS_3DVECTOR * pos, WIN_BASS_3DVECTOR * orient, WIN_BASS_3DVECTOR * vel);
|
||||
BOOL __stdcall WIN_BASS_ChannelSetAttribute(DWORD handle, DWORD attrib, float value);
|
||||
BOOL __stdcall WIN_BASS_ChannelSetAttributeEx(DWORD handle, DWORD attrib, void * value, DWORD size);
|
||||
WIN_HDSP __stdcall WIN_BASS_ChannelSetDSP(DWORD handle, WIN_DSPPROC * proc, void * user, int priority);
|
||||
BOOL __stdcall WIN_BASS_ChannelSetDevice(DWORD handle, DWORD device);
|
||||
WIN_HFX __stdcall WIN_BASS_ChannelSetFX(DWORD handle, DWORD type, int priority);
|
||||
BOOL __stdcall WIN_BASS_ChannelSetLink(DWORD handle, DWORD chan);
|
||||
BOOL __stdcall WIN_BASS_ChannelSetPosition(DWORD handle, WIN_QWORD pos, DWORD mode);
|
||||
WIN_HSYNC __stdcall WIN_BASS_ChannelSetSync(DWORD handle, DWORD type, WIN_QWORD param, WIN_SYNCPROC * proc, void * user);
|
||||
BOOL __stdcall WIN_BASS_ChannelSlideAttribute(DWORD handle, DWORD attrib, float value, DWORD time);
|
||||
BOOL __stdcall WIN_BASS_ChannelStop(DWORD handle);
|
||||
BOOL __stdcall WIN_BASS_ChannelUpdate(DWORD handle, DWORD length);
|
||||
int __stdcall WIN_BASS_ErrorGetCode(void);
|
||||
BOOL __stdcall WIN_BASS_FXGetParameters(WIN_HFX handle, void * params);
|
||||
BOOL __stdcall WIN_BASS_FXReset(DWORD handle);
|
||||
BOOL __stdcall WIN_BASS_FXSetParameters(WIN_HFX handle, void * params);
|
||||
BOOL __stdcall WIN_BASS_FXSetPriority(WIN_HFX handle, int priority);
|
||||
BOOL __stdcall WIN_BASS_Free(void);
|
||||
BOOL __stdcall WIN_BASS_Get3DFactors(float * distf, float * rollf, float * doppf);
|
||||
BOOL __stdcall WIN_BASS_Get3DPosition(WIN_BASS_3DVECTOR * pos, WIN_BASS_3DVECTOR * vel, WIN_BASS_3DVECTOR * front, WIN_BASS_3DVECTOR * top);
|
||||
float __stdcall WIN_BASS_GetCPU(void);
|
||||
DWORD __stdcall WIN_BASS_GetConfig(DWORD option);
|
||||
const void * __stdcall WIN_BASS_GetConfigPtr(DWORD option);
|
||||
void * __stdcall WIN_BASS_GetDSoundObject(DWORD object);
|
||||
DWORD __stdcall WIN_BASS_GetDevice(void);
|
||||
BOOL __stdcall WIN_BASS_GetDeviceInfo(DWORD device, WIN_BASS_DEVICEINFO * info);
|
||||
BOOL __stdcall WIN_BASS_GetEAXParameters(DWORD * env, float * vol, float * decay, float * damp);
|
||||
BOOL __stdcall WIN_BASS_GetInfo(WIN_BASS_INFO * info);
|
||||
DWORD __stdcall WIN_BASS_GetVersion(void);
|
||||
float __stdcall WIN_BASS_GetVolume(void);
|
||||
BOOL __stdcall WIN_BASS_Init(int device, DWORD freq, DWORD flags, HWND win, void * dsguid);
|
||||
DWORD __stdcall WIN_BASS_IsStarted(void);
|
||||
BOOL __stdcall WIN_BASS_MusicFree(WIN_HMUSIC handle);
|
||||
WIN_HMUSIC __stdcall WIN_BASS_MusicLoad(BOOL mem, void * file, WIN_QWORD offset, DWORD length, DWORD flags, DWORD freq);
|
||||
BOOL __stdcall WIN_BASS_Pause(void);
|
||||
BOOL __stdcall WIN_BASS_PluginFree(WIN_HPLUGIN handle);
|
||||
const WIN_BASS_PLUGININFO * __stdcall WIN_BASS_PluginGetInfo(WIN_HPLUGIN handle);
|
||||
WIN_HPLUGIN __stdcall WIN_BASS_PluginLoad(char * file, DWORD flags);
|
||||
BOOL __stdcall WIN_BASS_RecordFree(void);
|
||||
DWORD __stdcall WIN_BASS_RecordGetDevice(void);
|
||||
BOOL __stdcall WIN_BASS_RecordGetDeviceInfo(DWORD device, WIN_BASS_DEVICEINFO * info);
|
||||
BOOL __stdcall WIN_BASS_RecordGetInfo(WIN_BASS_RECORDINFO * info);
|
||||
DWORD __stdcall WIN_BASS_RecordGetInput(int input, float * volume);
|
||||
const char * __stdcall WIN_BASS_RecordGetInputName(int input);
|
||||
BOOL __stdcall WIN_BASS_RecordInit(int device);
|
||||
BOOL __stdcall WIN_BASS_RecordSetDevice(DWORD device);
|
||||
BOOL __stdcall WIN_BASS_RecordSetInput(int input, DWORD flags, float volume);
|
||||
WIN_HRECORD __stdcall WIN_BASS_RecordStart(DWORD freq, DWORD chans, DWORD flags, WIN_RECORDPROC * proc, void * user);
|
||||
WIN_HSAMPLE __stdcall WIN_BASS_SampleCreate(DWORD length, DWORD freq, DWORD chans, DWORD max, DWORD flags);
|
||||
BOOL __stdcall WIN_BASS_SampleFree(WIN_HSAMPLE handle);
|
||||
DWORD __stdcall WIN_BASS_SampleGetChannel(WIN_HSAMPLE handle, DWORD flags);
|
||||
DWORD __stdcall WIN_BASS_SampleGetChannels(WIN_HSAMPLE handle, WIN_HCHANNEL * channels);
|
||||
BOOL __stdcall WIN_BASS_SampleGetData(WIN_HSAMPLE handle, void * buffer);
|
||||
BOOL __stdcall WIN_BASS_SampleGetInfo(WIN_HSAMPLE handle, WIN_BASS_SAMPLE * info);
|
||||
WIN_HSAMPLE __stdcall WIN_BASS_SampleLoad(BOOL mem, void * file, WIN_QWORD offset, DWORD length, DWORD max, DWORD flags);
|
||||
BOOL __stdcall WIN_BASS_SampleSetData(WIN_HSAMPLE handle, void * buffer);
|
||||
BOOL __stdcall WIN_BASS_SampleSetInfo(WIN_HSAMPLE handle, WIN_BASS_SAMPLE * info);
|
||||
BOOL __stdcall WIN_BASS_SampleStop(WIN_HSAMPLE handle);
|
||||
BOOL __stdcall WIN_BASS_Set3DFactors(float distf, float rollf, float doppf);
|
||||
BOOL __stdcall WIN_BASS_Set3DPosition(WIN_BASS_3DVECTOR * pos, WIN_BASS_3DVECTOR * vel, WIN_BASS_3DVECTOR * front, WIN_BASS_3DVECTOR * top);
|
||||
BOOL __stdcall WIN_BASS_SetConfig(DWORD option, DWORD value);
|
||||
BOOL __stdcall WIN_BASS_SetConfigPtr(DWORD option, void * value);
|
||||
BOOL __stdcall WIN_BASS_SetDevice(DWORD device);
|
||||
BOOL __stdcall WIN_BASS_SetEAXParameters(int env, float vol, float decay, float damp);
|
||||
BOOL __stdcall WIN_BASS_SetVolume(float volume);
|
||||
BOOL __stdcall WIN_BASS_Start(void);
|
||||
BOOL __stdcall WIN_BASS_Stop(void);
|
||||
WIN_HSTREAM __stdcall WIN_BASS_StreamCreate(DWORD freq, DWORD chans, DWORD flags, WIN_STREAMPROC * proc, void * user);
|
||||
WIN_HSTREAM __stdcall WIN_BASS_StreamCreateFile(BOOL mem, void * file, WIN_QWORD offset, WIN_QWORD length, DWORD flags);
|
||||
WIN_HSTREAM __stdcall WIN_BASS_StreamCreateFileUser(DWORD system, DWORD flags, WIN_BASS_FILEPROCS * proc, void * user);
|
||||
WIN_HSTREAM __stdcall WIN_BASS_StreamCreateURL(char * url, DWORD offset, DWORD flags, WIN_DOWNLOADPROC * proc, void * user);
|
||||
BOOL __stdcall WIN_BASS_StreamFree(WIN_HSTREAM handle);
|
||||
WIN_QWORD __stdcall WIN_BASS_StreamGetFilePosition(WIN_HSTREAM handle, DWORD mode);
|
||||
DWORD __stdcall WIN_BASS_StreamPutData(WIN_HSTREAM handle, void * buffer, DWORD length);
|
||||
DWORD __stdcall WIN_BASS_StreamPutFileData(WIN_HSTREAM handle, void * buffer, DWORD length);
|
||||
BOOL __stdcall WIN_BASS_Update(DWORD length);
|
||||
*/
|
||||
/* __stdcall BASS__(); */
|
||||
|
||||
BOOL __stdcall wine_bass_user_data_add_ex(DWORD key, DWORD altKey, void *val);
|
||||
|
|
1139
bass/bass_main.c
1139
bass/bass_main.c
File diff suppressed because it is too large
Load diff
1079
bass/linux_bass.h
Normal file
1079
bass/linux_bass.h
Normal file
File diff suppressed because it is too large
Load diff
598
bass/windows_bass_2_4_15.h
Normal file
598
bass/windows_bass_2_4_15.h
Normal file
|
@ -0,0 +1,598 @@
|
|||
/*
|
||||
BASS 2.4 C/C++ header file
|
||||
Copyright (c) 1999-2019 Un4seen Developments Ltd.
|
||||
|
||||
See the BASS.CHM file for more detailed documentation
|
||||
|
||||
Modified for Wine dll
|
||||
*/
|
||||
|
||||
#ifndef WINBASS_H
|
||||
#define WINBASS_H
|
||||
|
||||
#ifdef WINAPI_FAMILY
|
||||
#include <winapifamily.h>
|
||||
#endif
|
||||
#include <wtypes.h>
|
||||
typedef unsigned __int64 WIN_QWORD;
|
||||
#define WIN_LOBYTE(a) LOBYTE(a)
|
||||
#define WIN_HIBYTE(a) HIBYTE(a)
|
||||
#define WIN_LOWORD(a) LOWORD(a)
|
||||
#define WIN_HIWORD(a) HIWORD(a)
|
||||
#define WIN_MAKEWORD(a,b) MAKEWORD(a,b)
|
||||
#define WIN_MAKELONG(a,b) MAKELONG(a,b)
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define WIN_BASSVERSION 0x204
|
||||
#define WIN_BASSVERSIONTEXT "2.4"
|
||||
|
||||
#ifdef __cplusplus
|
||||
#define WIN_BASS_UNICODE 0x80000000
|
||||
#endif
|
||||
|
||||
#ifndef WIN_BASSDEF
|
||||
#define WIN_BASSDEF(f) WINAPI f
|
||||
#else
|
||||
#define NOBASSOVERLOADS
|
||||
#endif
|
||||
|
||||
typedef DWORD WIN_HMUSIC;
|
||||
typedef DWORD WIN_HSAMPLE;
|
||||
typedef DWORD WIN_HCHANNEL;
|
||||
typedef DWORD WIN_HSTREAM;
|
||||
typedef DWORD WIN_HRECORD;
|
||||
typedef DWORD WIN_HSYNC;
|
||||
typedef DWORD WIN_HDSP;
|
||||
typedef DWORD WIN_HFX;
|
||||
typedef DWORD WIN_HPLUGIN;
|
||||
|
||||
typedef struct {
|
||||
#if defined(_WIN32_WCE) || (defined(WINAPI_FAMILY) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
|
||||
const wchar_t *name;
|
||||
const wchar_t *driver;
|
||||
#else
|
||||
const char *name;
|
||||
const char *driver;
|
||||
#endif
|
||||
DWORD flags;
|
||||
} WIN_BASS_DEVICEINFO;
|
||||
|
||||
typedef struct {
|
||||
DWORD flags;
|
||||
DWORD hwsize;
|
||||
DWORD hwfree;
|
||||
DWORD freesam;
|
||||
DWORD free3d;
|
||||
DWORD minrate;
|
||||
DWORD maxrate;
|
||||
BOOL eax;
|
||||
DWORD minbuf;
|
||||
DWORD dsver;
|
||||
DWORD latency;
|
||||
DWORD initflags;
|
||||
DWORD speakers;
|
||||
DWORD freq;
|
||||
} WIN_BASS_INFO;
|
||||
|
||||
typedef struct {
|
||||
DWORD flags;
|
||||
DWORD formats;
|
||||
DWORD inputs;
|
||||
BOOL singlein;
|
||||
DWORD freq;
|
||||
} WIN_BASS_RECORDINFO;
|
||||
|
||||
typedef struct {
|
||||
DWORD freq;
|
||||
float volume;
|
||||
float pan;
|
||||
DWORD flags;
|
||||
DWORD length;
|
||||
DWORD max;
|
||||
DWORD origres;
|
||||
DWORD chans;
|
||||
DWORD mingap;
|
||||
DWORD mode3d;
|
||||
float mindist;
|
||||
float maxdist;
|
||||
DWORD iangle;
|
||||
DWORD oangle;
|
||||
float outvol;
|
||||
DWORD vam;
|
||||
DWORD priority;
|
||||
} WIN_BASS_SAMPLE;
|
||||
|
||||
typedef struct {
|
||||
DWORD freq;
|
||||
DWORD chans;
|
||||
DWORD flags;
|
||||
DWORD ctype;
|
||||
DWORD origres;
|
||||
WIN_HPLUGIN plugin;
|
||||
WIN_HSAMPLE sample;
|
||||
const char *filename;
|
||||
} WIN_BASS_CHANNELINFO;
|
||||
|
||||
typedef struct {
|
||||
DWORD ctype;
|
||||
#if defined(_WIN32_WCE) || (defined(WINAPI_FAMILY) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
|
||||
const wchar_t *name;
|
||||
const wchar_t *exts;
|
||||
#else
|
||||
const char *name;
|
||||
const char *exts;
|
||||
#endif
|
||||
} WIN_BASS_PLUGINFORM;
|
||||
|
||||
typedef struct {
|
||||
DWORD version;
|
||||
DWORD formatc;
|
||||
const WIN_BASS_PLUGINFORM *formats;
|
||||
} WIN_BASS_PLUGININFO;
|
||||
|
||||
typedef struct WIN_BASS_3DVECTOR {
|
||||
#ifdef __cplusplus
|
||||
WIN_BASS_3DVECTOR() {}
|
||||
WIN_BASS_3DVECTOR(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {}
|
||||
#endif
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
} WIN_BASS_3DVECTOR;
|
||||
|
||||
enum
|
||||
{
|
||||
EAX_ENVIRONMENT_GENERIC,
|
||||
EAX_ENVIRONMENT_PADDEDCELL,
|
||||
EAX_ENVIRONMENT_ROOM,
|
||||
EAX_ENVIRONMENT_BATHROOM,
|
||||
EAX_ENVIRONMENT_LIVINGROOM,
|
||||
EAX_ENVIRONMENT_STONEROOM,
|
||||
EAX_ENVIRONMENT_AUDITORIUM,
|
||||
EAX_ENVIRONMENT_CONCERTHALL,
|
||||
EAX_ENVIRONMENT_CAVE,
|
||||
EAX_ENVIRONMENT_ARENA,
|
||||
EAX_ENVIRONMENT_HANGAR,
|
||||
EAX_ENVIRONMENT_CARPETEDHALLWAY,
|
||||
EAX_ENVIRONMENT_HALLWAY,
|
||||
EAX_ENVIRONMENT_STONECORRIDOR,
|
||||
EAX_ENVIRONMENT_ALLEY,
|
||||
EAX_ENVIRONMENT_FOREST,
|
||||
EAX_ENVIRONMENT_CITY,
|
||||
EAX_ENVIRONMENT_MOUNTAINS,
|
||||
EAX_ENVIRONMENT_QUARRY,
|
||||
EAX_ENVIRONMENT_PLAIN,
|
||||
EAX_ENVIRONMENT_PARKINGLOT,
|
||||
EAX_ENVIRONMENT_SEWERPIPE,
|
||||
EAX_ENVIRONMENT_UNDERWATER,
|
||||
EAX_ENVIRONMENT_DRUGGED,
|
||||
EAX_ENVIRONMENT_DIZZY,
|
||||
EAX_ENVIRONMENT_PSYCHOTIC,
|
||||
|
||||
EAX_ENVIRONMENT_COUNT
|
||||
};
|
||||
|
||||
typedef DWORD (CALLBACK WIN_STREAMPROC)(WIN_HSTREAM handle, void *buffer, DWORD length, void *user);
|
||||
|
||||
typedef void (CALLBACK WIN_FILECLOSEPROC)(void *user);
|
||||
typedef WIN_QWORD (CALLBACK WIN_FILELENPROC)(void *user);
|
||||
typedef DWORD (CALLBACK WIN_FILEREADPROC)(void *buffer, DWORD length, void *user);
|
||||
typedef BOOL (CALLBACK WIN_FILESEEKPROC)(WIN_QWORD offset, void *user);
|
||||
|
||||
typedef struct {
|
||||
WIN_FILECLOSEPROC *close;
|
||||
WIN_FILELENPROC *length;
|
||||
WIN_FILEREADPROC *read;
|
||||
WIN_FILESEEKPROC *seek;
|
||||
} WIN_BASS_FILEPROCS;
|
||||
|
||||
typedef void (CALLBACK WIN_DOWNLOADPROC)(const void *buffer, DWORD length, void *user);
|
||||
|
||||
typedef void (CALLBACK WIN_SYNCPROC)(WIN_HSYNC handle, DWORD channel, DWORD data, void *user);
|
||||
|
||||
typedef void (CALLBACK WIN_DSPPROC)(WIN_HDSP handle, DWORD channel, void *buffer, DWORD length, void *user);
|
||||
|
||||
typedef BOOL (CALLBACK WIN_RECORDPROC)(WIN_HRECORD handle, const void *buffer, DWORD length, void *user);
|
||||
|
||||
typedef struct {
|
||||
char id[3];
|
||||
char title[30];
|
||||
char artist[30];
|
||||
char album[30];
|
||||
char year[4];
|
||||
char comment[30];
|
||||
BYTE genre;
|
||||
} WIN_TAG_ID3;
|
||||
|
||||
typedef struct {
|
||||
const char *key;
|
||||
const void *data;
|
||||
DWORD length;
|
||||
} WIN_TAG_APE_BINARY;
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable:4200)
|
||||
#endif
|
||||
#pragma pack(push,1)
|
||||
typedef struct {
|
||||
char Description[256];
|
||||
char Originator[32];
|
||||
char OriginatorReference[32];
|
||||
char OriginationDate[10];
|
||||
char OriginationTime[8];
|
||||
WIN_QWORD TimeReference;
|
||||
WORD Version;
|
||||
BYTE UMID[64];
|
||||
BYTE Reserved[190];
|
||||
#if defined(__GNUC__) && __GNUC__<3
|
||||
char CodingHistory[0];
|
||||
#elif 1 // change to 0 if compiler fails the following line
|
||||
char CodingHistory[];
|
||||
#else
|
||||
char CodingHistory[1];
|
||||
#endif
|
||||
} WIN_TAG_BEXT;
|
||||
#pragma pack(pop)
|
||||
|
||||
typedef struct
|
||||
{
|
||||
DWORD dwUsage;
|
||||
DWORD dwValue;
|
||||
} WIN_TAG_CART_TIMER;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char Version[4];
|
||||
char Title[64];
|
||||
char Artist[64];
|
||||
char CutID[64];
|
||||
char ClientID[64];
|
||||
char Category[64];
|
||||
char Classification[64];
|
||||
char OutCue[64];
|
||||
char StartDate[10];
|
||||
char StartTime[8];
|
||||
char EndDate[10];
|
||||
char EndTime[8];
|
||||
char ProducerAppID[64];
|
||||
char ProducerAppVersion[64];
|
||||
char UserDef[64];
|
||||
DWORD dwLevelReference;
|
||||
WIN_TAG_CART_TIMER PostTimer[8];
|
||||
char Reserved[276];
|
||||
char URL[1024];
|
||||
#if defined(__GNUC__) && __GNUC__<3
|
||||
char TagText[0];
|
||||
#elif 1 // change to 0 if compiler fails the following line
|
||||
char TagText[];
|
||||
#else
|
||||
char TagText[1];
|
||||
#endif
|
||||
} WIN_TAG_CART;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
DWORD dwName;
|
||||
DWORD dwPosition;
|
||||
DWORD fccChunk;
|
||||
DWORD dwChunkStart;
|
||||
DWORD dwBlockStart;
|
||||
DWORD dwSampleOffset;
|
||||
} WIN_TAG_CUE_POINT;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
DWORD dwCuePoints;
|
||||
#if defined(__GNUC__) && __GNUC__<3
|
||||
WIN_TAG_CUE_POINT CuePoints[0];
|
||||
#elif 1 // change to 0 if compiler fails the following line
|
||||
WIN_TAG_CUE_POINT CuePoints[];
|
||||
#else
|
||||
WIN_TAG_CUE_POINT CuePoints[1];
|
||||
#endif
|
||||
} WIN_TAG_CUE;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
DWORD dwIdentifier;
|
||||
DWORD dwType;
|
||||
DWORD dwStart;
|
||||
DWORD dwEnd;
|
||||
DWORD dwFraction;
|
||||
DWORD dwPlayCount;
|
||||
} WIN_TAG_SMPL_LOOP;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
DWORD dwManufacturer;
|
||||
DWORD dwProduct;
|
||||
DWORD dwSamplePeriod;
|
||||
DWORD dwMIDIUnityNote;
|
||||
DWORD dwMIDIPitchFraction;
|
||||
DWORD dwSMPTEFormat;
|
||||
DWORD dwSMPTEOffset;
|
||||
DWORD cSampleLoops;
|
||||
DWORD cbSamplerData;
|
||||
#if defined(__GNUC__) && __GNUC__<3
|
||||
WIN_TAG_SMPL_LOOP SampleLoops[0];
|
||||
#elif 1 // change to 0 if compiler fails the following line
|
||||
WIN_TAG_SMPL_LOOP SampleLoops[];
|
||||
#else
|
||||
WIN_TAG_SMPL_LOOP SampleLoops[1];
|
||||
#endif
|
||||
} WIN_TAG_SMPL;
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
|
||||
typedef struct {
|
||||
DWORD ftype;
|
||||
DWORD atype;
|
||||
const char *name;
|
||||
} WIN_TAG_CA_CODEC;
|
||||
|
||||
#ifndef _WIN_WAVEFORMATEX_
|
||||
#define _WIN_WAVEFORMATEX_
|
||||
#pragma pack(push,1)
|
||||
typedef struct WIN_tWAVEFORMATEX
|
||||
{
|
||||
WORD wFormatTag;
|
||||
WORD nChannels;
|
||||
DWORD nSamplesPerSec;
|
||||
DWORD nAvgBytesPerSec;
|
||||
WORD nBlockAlign;
|
||||
WORD wBitsPerSample;
|
||||
WORD cbSize;
|
||||
} WIN_WAVEFORMATEX, *WIN_PWAVEFORMATEX, *WIN_LPWAVEFORMATEX;
|
||||
typedef const WIN_WAVEFORMATEX *WIN_LPCWAVEFORMATEX;
|
||||
#pragma pack(pop)
|
||||
#endif
|
||||
|
||||
typedef struct {
|
||||
float fWetDryMix;
|
||||
float fDepth;
|
||||
float fFeedback;
|
||||
float fFrequency;
|
||||
DWORD lWaveform;
|
||||
float fDelay;
|
||||
DWORD lPhase;
|
||||
} WIN_BASS_DX8_CHORUS;
|
||||
|
||||
typedef struct {
|
||||
float fGain;
|
||||
float fAttack;
|
||||
float fRelease;
|
||||
float fThreshold;
|
||||
float fRatio;
|
||||
float fPredelay;
|
||||
} WIN_BASS_DX8_COMPRESSOR;
|
||||
|
||||
typedef struct {
|
||||
float fGain;
|
||||
float fEdge;
|
||||
float fPostEQCenterFrequency;
|
||||
float fPostEQBandwidth;
|
||||
float fPreLowpassCutoff;
|
||||
} WIN_BASS_DX8_DISTORTION;
|
||||
|
||||
typedef struct {
|
||||
float fWetDryMix;
|
||||
float fFeedback;
|
||||
float fLeftDelay;
|
||||
float fRightDelay;
|
||||
BOOL lPanDelay;
|
||||
} WIN_BASS_DX8_ECHO;
|
||||
|
||||
typedef struct {
|
||||
float fWetDryMix;
|
||||
float fDepth;
|
||||
float fFeedback;
|
||||
float fFrequency;
|
||||
DWORD lWaveform;
|
||||
float fDelay;
|
||||
DWORD lPhase;
|
||||
} WIN_BASS_DX8_FLANGER;
|
||||
|
||||
typedef struct {
|
||||
DWORD dwRateHz;
|
||||
DWORD dwWaveShape;
|
||||
} WIN_BASS_DX8_GARGLE;
|
||||
|
||||
typedef struct {
|
||||
int lRoom;
|
||||
int lRoomHF;
|
||||
float flRoomRolloffFactor;
|
||||
float flDecayTime;
|
||||
float flDecayHFRatio;
|
||||
int lReflections;
|
||||
float flReflectionsDelay;
|
||||
int lReverb;
|
||||
float flReverbDelay;
|
||||
float flDiffusion;
|
||||
float flDensity;
|
||||
float flHFReference;
|
||||
} WIN_BASS_DX8_I3DL2REVERB;
|
||||
|
||||
typedef struct {
|
||||
float fCenter;
|
||||
float fBandwidth;
|
||||
float fGain;
|
||||
} WIN_BASS_DX8_PARAMEQ;
|
||||
|
||||
typedef struct {
|
||||
float fInGain;
|
||||
float fReverbMix;
|
||||
float fReverbTime;
|
||||
float fHighFreqRTRatio;
|
||||
} WIN_BASS_DX8_REVERB;
|
||||
|
||||
typedef struct {
|
||||
float fTarget;
|
||||
float fCurrent;
|
||||
float fTime;
|
||||
DWORD lCurve;
|
||||
} WIN_BASS_FX_VOLUME_PARAM;
|
||||
|
||||
typedef void (CALLBACK WIN_IOSNOTIFYPROC)(DWORD status);
|
||||
|
||||
BOOL WIN_BASSDEF(WIN_BASS_SetConfig)(DWORD option, DWORD value);
|
||||
DWORD WIN_BASSDEF(WIN_BASS_GetConfig)(DWORD option);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_SetConfigPtr)(DWORD option, const void *value);
|
||||
void *WIN_BASSDEF(WIN_BASS_GetConfigPtr)(DWORD option);
|
||||
DWORD WIN_BASSDEF(WIN_BASS_GetVersion)(void);
|
||||
int WIN_BASSDEF(WIN_BASS_ErrorGetCode)(void);
|
||||
|
||||
BOOL WIN_BASSDEF(WIN_BASS_GetDeviceInfo)(DWORD device, WIN_BASS_DEVICEINFO *info);
|
||||
#if !defined(_WIN32_WCE) && !(defined(WINAPI_FAMILY) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
|
||||
BOOL WIN_BASSDEF(WIN_BASS_Init)(int device, DWORD freq, DWORD flags, HWND win, const GUID *dsguid);
|
||||
#else
|
||||
BOOL WIN_BASSDEF(WIN_BASS_Init)(int device, DWORD freq, DWORD flags, void *win, void *dsguid);
|
||||
#endif
|
||||
BOOL WIN_BASSDEF(WIN_BASS_Free)(void);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_SetDevice)(DWORD device);
|
||||
DWORD WIN_BASSDEF(WIN_BASS_GetDevice)(void);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_GetInfo)(WIN_BASS_INFO *info);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_Start)(void);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_Stop)(void);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_Pause)(void);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_IsStarted)(void);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_Update)(DWORD length);
|
||||
float WIN_BASSDEF(WIN_BASS_GetCPU)(void);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_SetVolume)(float volume);
|
||||
float WIN_BASSDEF(WIN_BASS_GetVolume)(void);
|
||||
#if !defined(_WIN32_WCE) && !(defined(WINAPI_FAMILY) && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
|
||||
void *WIN_BASSDEF(WIN_BASS_GetDSoundObject)(DWORD object);
|
||||
#endif
|
||||
|
||||
BOOL WIN_BASSDEF(WIN_BASS_Set3DFactors)(float distf, float rollf, float doppf);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_Get3DFactors)(float *distf, float *rollf, float *doppf);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_Set3DPosition)(const WIN_BASS_3DVECTOR *pos, const WIN_BASS_3DVECTOR *vel, const WIN_BASS_3DVECTOR *front, const WIN_BASS_3DVECTOR *top);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_Get3DPosition)(WIN_BASS_3DVECTOR *pos, WIN_BASS_3DVECTOR *vel, WIN_BASS_3DVECTOR *front, WIN_BASS_3DVECTOR *top);
|
||||
void WIN_BASSDEF(WIN_BASS_Apply3D)(void);
|
||||
#if !defined(_WIN32_WCE) && !(defined(WINAPI_FAMILY) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
|
||||
BOOL WIN_BASSDEF(WIN_BASS_SetEAXParameters)(int env, float vol, float decay, float damp);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_GetEAXParameters)(DWORD *env, float *vol, float *decay, float *damp);
|
||||
#endif
|
||||
|
||||
WIN_HPLUGIN WIN_BASSDEF(WIN_BASS_PluginLoad)(const char *file, DWORD flags);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_PluginFree)(WIN_HPLUGIN handle);
|
||||
const WIN_BASS_PLUGININFO *WIN_BASSDEF(WIN_BASS_PluginGetInfo)(WIN_HPLUGIN handle);
|
||||
|
||||
WIN_HSAMPLE WIN_BASSDEF(WIN_BASS_SampleLoad)(BOOL mem, const void *file, WIN_QWORD offset, DWORD length, DWORD max, DWORD flags);
|
||||
WIN_HSAMPLE WIN_BASSDEF(WIN_BASS_SampleCreate)(DWORD length, DWORD freq, DWORD chans, DWORD max, DWORD flags);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_SampleFree)(WIN_HSAMPLE handle);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_SampleSetData)(WIN_HSAMPLE handle, const void *buffer);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_SampleGetData)(WIN_HSAMPLE handle, void *buffer);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_SampleGetInfo)(WIN_HSAMPLE handle, WIN_BASS_SAMPLE *info);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_SampleSetInfo)(WIN_HSAMPLE handle, const WIN_BASS_SAMPLE *info);
|
||||
WIN_HCHANNEL WIN_BASSDEF(WIN_BASS_SampleGetChannel)(WIN_HSAMPLE handle, BOOL onlynew);
|
||||
DWORD WIN_BASSDEF(WIN_BASS_SampleGetChannels)(WIN_HSAMPLE handle, WIN_HCHANNEL *channels);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_SampleStop)(WIN_HSAMPLE handle);
|
||||
|
||||
WIN_HSTREAM WIN_BASSDEF(WIN_BASS_StreamCreate)(DWORD freq, DWORD chans, DWORD flags, WIN_STREAMPROC *proc, void *user);
|
||||
WIN_HSTREAM WIN_BASSDEF(WIN_BASS_StreamCreateFile)(BOOL mem, const void *file, WIN_QWORD offset, WIN_QWORD length, DWORD flags);
|
||||
WIN_HSTREAM WIN_BASSDEF(WIN_BASS_StreamCreateURL)(const char *url, DWORD offset, DWORD flags, WIN_DOWNLOADPROC *proc, void *user);
|
||||
WIN_HSTREAM WIN_BASSDEF(WIN_BASS_StreamCreateFileUser)(DWORD system, DWORD flags, const WIN_BASS_FILEPROCS *proc, void *user);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_StreamFree)(WIN_HSTREAM handle);
|
||||
WIN_QWORD WIN_BASSDEF(WIN_BASS_StreamGetFilePosition)(WIN_HSTREAM handle, DWORD mode);
|
||||
DWORD WIN_BASSDEF(WIN_BASS_StreamPutData)(WIN_HSTREAM handle, const void *buffer, DWORD length);
|
||||
DWORD WIN_BASSDEF(WIN_BASS_StreamPutFileData)(WIN_HSTREAM handle, const void *buffer, DWORD length);
|
||||
|
||||
WIN_HMUSIC WIN_BASSDEF(WIN_BASS_MusicLoad)(BOOL mem, const void *file, WIN_QWORD offset, DWORD length, DWORD flags, DWORD freq);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_MusicFree)(WIN_HMUSIC handle);
|
||||
|
||||
BOOL WIN_BASSDEF(WIN_BASS_RecordGetDeviceInfo)(DWORD device, WIN_BASS_DEVICEINFO *info);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_RecordInit)(int device);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_RecordFree)(void);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_RecordSetDevice)(DWORD device);
|
||||
DWORD WIN_BASSDEF(WIN_BASS_RecordGetDevice)(void);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_RecordGetInfo)(WIN_BASS_RECORDINFO *info);
|
||||
const char *WIN_BASSDEF(WIN_BASS_RecordGetInputName)(int input);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_RecordSetInput)(int input, DWORD flags, float volume);
|
||||
DWORD WIN_BASSDEF(WIN_BASS_RecordGetInput)(int input, float *volume);
|
||||
WIN_HRECORD WIN_BASSDEF(WIN_BASS_RecordStart)(DWORD freq, DWORD chans, DWORD flags, WIN_RECORDPROC *proc, void *user);
|
||||
|
||||
double WIN_BASSDEF(WIN_BASS_ChannelBytes2Seconds)(DWORD handle, WIN_QWORD pos);
|
||||
WIN_QWORD WIN_BASSDEF(WIN_BASS_ChannelSeconds2Bytes)(DWORD handle, double pos);
|
||||
DWORD WIN_BASSDEF(WIN_BASS_ChannelGetDevice)(DWORD handle);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelSetDevice)(DWORD handle, DWORD device);
|
||||
DWORD WIN_BASSDEF(WIN_BASS_ChannelIsActive)(DWORD handle);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelGetInfo)(DWORD handle, WIN_BASS_CHANNELINFO *info);
|
||||
const char *WIN_BASSDEF(WIN_BASS_ChannelGetTags)(DWORD handle, DWORD tags);
|
||||
DWORD WIN_BASSDEF(WIN_BASS_ChannelFlags)(DWORD handle, DWORD flags, DWORD mask);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelLock)(DWORD handle, BOOL lock);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelPlay)(DWORD handle, BOOL restart);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelStop)(DWORD handle);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelPause)(DWORD handle);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelUpdate)(DWORD handle, DWORD length);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelSetAttribute)(DWORD handle, DWORD attrib, float value);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelGetAttribute)(DWORD handle, DWORD attrib, float *value);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelSlideAttribute)(DWORD handle, DWORD attrib, float value, DWORD time);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelIsSliding)(DWORD handle, DWORD attrib);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelSetAttributeEx)(DWORD handle, DWORD attrib, void *value, DWORD size);
|
||||
DWORD WIN_BASSDEF(WIN_BASS_ChannelGetAttributeEx)(DWORD handle, DWORD attrib, void *value, DWORD size);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelSet3DAttributes)(DWORD handle, int mode, float min, float max, int iangle, int oangle, float outvol);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelGet3DAttributes)(DWORD handle, DWORD *mode, float *min, float *max, DWORD *iangle, DWORD *oangle, float *outvol);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelSet3DPosition)(DWORD handle, const WIN_BASS_3DVECTOR *pos, const WIN_BASS_3DVECTOR *orient, const WIN_BASS_3DVECTOR *vel);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelGet3DPosition)(DWORD handle, WIN_BASS_3DVECTOR *pos, WIN_BASS_3DVECTOR *orient, WIN_BASS_3DVECTOR *vel);
|
||||
WIN_QWORD WIN_BASSDEF(WIN_BASS_ChannelGetLength)(DWORD handle, DWORD mode);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelSetPosition)(DWORD handle, WIN_QWORD pos, DWORD mode);
|
||||
WIN_QWORD WIN_BASSDEF(WIN_BASS_ChannelGetPosition)(DWORD handle, DWORD mode);
|
||||
DWORD WIN_BASSDEF(WIN_BASS_ChannelGetLevel)(DWORD handle);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelGetLevelEx)(DWORD handle, float *levels, float length, DWORD flags);
|
||||
DWORD WIN_BASSDEF(WIN_BASS_ChannelGetData)(DWORD handle, void *buffer, DWORD length);
|
||||
WIN_HSYNC WIN_BASSDEF(WIN_BASS_ChannelSetSync)(DWORD handle, DWORD type, WIN_QWORD param, WIN_SYNCPROC *proc, void *user);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelRemoveSync)(DWORD handle, WIN_HSYNC sync);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelSetLink)(DWORD handle, DWORD chan);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelRemoveLink)(DWORD handle, DWORD chan);
|
||||
WIN_HDSP WIN_BASSDEF(WIN_BASS_ChannelSetDSP)(DWORD handle, WIN_DSPPROC *proc, void *user, int priority);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelRemoveDSP)(DWORD handle, WIN_HDSP dsp);
|
||||
WIN_HFX WIN_BASSDEF(WIN_BASS_ChannelSetFX)(DWORD handle, DWORD type, int priority);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelRemoveFX)(DWORD handle, WIN_HFX fx);
|
||||
|
||||
BOOL WIN_BASSDEF(WIN_BASS_FXSetParameters)(WIN_HFX handle, const void *params);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_FXGetParameters)(WIN_HFX handle, void *params);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_FXSetPriority)(WIN_HFX handle, int priority);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_FXReset)(WIN_HFX handle);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
#if !defined(NOBASSOVERLOADS)
|
||||
static inline WIN_HPLUGIN WIN_BASS_PluginLoad(const WCHAR *file, DWORD flags)
|
||||
{
|
||||
return WIN_BASS_PluginLoad((const char*)file, flags | WIN_BASS_UNICODE);
|
||||
}
|
||||
|
||||
static inline WIN_HMUSIC WIN_BASS_MusicLoad(BOOL mem, const WCHAR *file, WIN_QWORD offset, DWORD length, DWORD flags, DWORD freq)
|
||||
{
|
||||
return WIN_BASS_MusicLoad(mem, (const void*)file, offset, length, flags | WIN_BASS_UNICODE, freq);
|
||||
}
|
||||
|
||||
static inline WIN_HSAMPLE WIN_BASS_SampleLoad(BOOL mem, const WCHAR *file, WIN_QWORD offset, DWORD length, DWORD max, DWORD flags)
|
||||
{
|
||||
return WIN_BASS_SampleLoad(mem, (const void*)file, offset, length, max, flags | WIN_BASS_UNICODE);
|
||||
}
|
||||
|
||||
static inline WIN_HSTREAM WIN_BASS_StreamCreateFile(BOOL mem, const WCHAR *file, WIN_QWORD offset, WIN_QWORD length, DWORD flags)
|
||||
{
|
||||
return WIN_BASS_StreamCreateFile(mem, (const void*)file, offset, length, flags | WIN_BASS_UNICODE);
|
||||
}
|
||||
|
||||
static inline WIN_HSTREAM WIN_BASS_StreamCreateURL(const WCHAR *url, DWORD offset, DWORD flags, WIN_DOWNLOADPROC *proc, void *user)
|
||||
{
|
||||
return WIN_BASS_StreamCreateURL((const char*)url, offset, flags | WIN_BASS_UNICODE, proc, user);
|
||||
}
|
||||
|
||||
static inline BOOL WIN_BASS_SetConfigPtr(DWORD option, const WCHAR *value)
|
||||
{
|
||||
return WIN_BASS_SetConfigPtr(option | WIN_BASS_UNICODE, (const void*)value);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif
|
569
bass/windows_bass_2_4_17.h
Normal file
569
bass/windows_bass_2_4_17.h
Normal file
|
@ -0,0 +1,569 @@
|
|||
/*
|
||||
BASS 2.4 C/C++ header file
|
||||
Copyright (c) 1999-2022 Un4seen Developments Ltd.
|
||||
|
||||
See the BASS.CHM file for more detailed documentation
|
||||
|
||||
Modified for Wine dll
|
||||
*/
|
||||
|
||||
#ifndef WINBASS_H
|
||||
#define WINBASS_H
|
||||
|
||||
#ifdef WINAPI_FAMILY
|
||||
#include <winapifamily.h>
|
||||
#endif
|
||||
#include <wtypes.h>
|
||||
typedef unsigned __int64 WIN_QWORD;
|
||||
#define WIN_LOBYTE(a) LOBYTE(a)
|
||||
#define WIN_HIBYTE(a) HIBYTE(a)
|
||||
#define WIN_LOWORD(a) LOWORD(a)
|
||||
#define WIN_HIWORD(a) HIWORD(a)
|
||||
#define WIN_MAKEWORD(a,b) MAKEWORD(a,b)
|
||||
#define WIN_MAKELONG(a,b) MAKELONG(a,b)
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define WIN_BASSVERSION 0x204
|
||||
#define WIN_BASSVERSIONTEXT "2.4"
|
||||
|
||||
#ifdef __cplusplus
|
||||
#define WIN_BASS_UNICODE 0x80000000
|
||||
#endif
|
||||
|
||||
#ifndef WIN_BASSDEF
|
||||
#define WIN_BASSDEF(f) WINAPI f
|
||||
#else
|
||||
#define NOBASSOVERLOADS
|
||||
#endif
|
||||
|
||||
typedef DWORD WIN_HMUSIC;
|
||||
typedef DWORD WIN_HSAMPLE;
|
||||
typedef DWORD WIN_HCHANNEL;
|
||||
typedef DWORD WIN_HSTREAM;
|
||||
typedef DWORD WIN_HRECORD;
|
||||
typedef DWORD WIN_HSYNC;
|
||||
typedef DWORD WIN_HDSP;
|
||||
typedef DWORD WIN_HFX;
|
||||
typedef DWORD WIN_HPLUGIN;
|
||||
|
||||
typedef struct {
|
||||
#if defined(_WIN32_WCE) || (defined(WINAPI_FAMILY) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
|
||||
const wchar_t *name;
|
||||
const wchar_t *driver;
|
||||
#else
|
||||
const char *name;
|
||||
const char *driver;
|
||||
#endif
|
||||
DWORD flags;
|
||||
} WIN_BASS_DEVICEINFO;
|
||||
|
||||
typedef struct {
|
||||
DWORD flags;
|
||||
DWORD hwsize;
|
||||
DWORD hwfree;
|
||||
DWORD freesam;
|
||||
DWORD free3d;
|
||||
DWORD minrate;
|
||||
DWORD maxrate;
|
||||
BOOL eax;
|
||||
DWORD minbuf;
|
||||
DWORD dsver;
|
||||
DWORD latency;
|
||||
DWORD initflags;
|
||||
DWORD speakers;
|
||||
DWORD freq;
|
||||
} WIN_BASS_INFO;
|
||||
|
||||
typedef struct {
|
||||
DWORD flags;
|
||||
DWORD formats;
|
||||
DWORD inputs;
|
||||
BOOL singlein;
|
||||
DWORD freq;
|
||||
} WIN_BASS_RECORDINFO;
|
||||
|
||||
typedef struct {
|
||||
DWORD freq;
|
||||
float volume;
|
||||
float pan;
|
||||
DWORD flags;
|
||||
DWORD length;
|
||||
DWORD max;
|
||||
DWORD origres;
|
||||
DWORD chans;
|
||||
DWORD mingap;
|
||||
DWORD mode3d;
|
||||
float mindist;
|
||||
float maxdist;
|
||||
DWORD iangle;
|
||||
DWORD oangle;
|
||||
float outvol;
|
||||
DWORD vam;
|
||||
DWORD priority;
|
||||
} WIN_BASS_SAMPLE;
|
||||
|
||||
typedef struct {
|
||||
DWORD freq;
|
||||
DWORD chans;
|
||||
DWORD flags;
|
||||
DWORD ctype;
|
||||
DWORD origres;
|
||||
WIN_HPLUGIN plugin;
|
||||
WIN_HSAMPLE sample;
|
||||
const char *filename;
|
||||
} WIN_BASS_CHANNELINFO;
|
||||
|
||||
typedef struct {
|
||||
DWORD ctype;
|
||||
#if defined(_WIN32_WCE) || (defined(WINAPI_FAMILY) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
|
||||
const wchar_t *name;
|
||||
const wchar_t *exts;
|
||||
#else
|
||||
const char *name;
|
||||
const char *exts;
|
||||
#endif
|
||||
} WIN_BASS_PLUGINFORM;
|
||||
|
||||
typedef struct {
|
||||
DWORD version;
|
||||
DWORD formatc;
|
||||
const WIN_BASS_PLUGINFORM *formats;
|
||||
} WIN_BASS_PLUGININFO;
|
||||
|
||||
typedef struct WIN_BASS_3DVECTOR {
|
||||
#ifdef __cplusplus
|
||||
WIN_BASS_3DVECTOR() {}
|
||||
WIN_BASS_3DVECTOR(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {}
|
||||
#endif
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
} WIN_BASS_3DVECTOR;
|
||||
|
||||
typedef DWORD (CALLBACK WIN_STREAMPROC)(WIN_HSTREAM handle, void *buffer, DWORD length, void *user);
|
||||
|
||||
typedef void (CALLBACK WIN_FILECLOSEPROC)(void *user);
|
||||
typedef WIN_QWORD (CALLBACK WIN_FILELENPROC)(void *user);
|
||||
typedef DWORD (CALLBACK WIN_FILEREADPROC)(void *buffer, DWORD length, void *user);
|
||||
typedef BOOL (CALLBACK WIN_FILESEEKPROC)(WIN_QWORD offset, void *user);
|
||||
|
||||
typedef struct {
|
||||
WIN_FILECLOSEPROC *close;
|
||||
WIN_FILELENPROC *length;
|
||||
WIN_FILEREADPROC *read;
|
||||
WIN_FILESEEKPROC *seek;
|
||||
} WIN_BASS_FILEPROCS;
|
||||
|
||||
typedef void (CALLBACK WIN_DOWNLOADPROC)(const void *buffer, DWORD length, void *user);
|
||||
|
||||
typedef void (CALLBACK WIN_SYNCPROC)(WIN_HSYNC handle, DWORD channel, DWORD data, void *user);
|
||||
|
||||
typedef void (CALLBACK WIN_DSPPROC)(WIN_HDSP handle, DWORD channel, void *buffer, DWORD length, void *user);
|
||||
|
||||
typedef BOOL (CALLBACK WIN_RECORDPROC)(WIN_HRECORD handle, const void *buffer, DWORD length, void *user);
|
||||
|
||||
typedef struct {
|
||||
char id[3];
|
||||
char title[30];
|
||||
char artist[30];
|
||||
char album[30];
|
||||
char year[4];
|
||||
char comment[30];
|
||||
BYTE genre;
|
||||
} WIN_TAG_ID3;
|
||||
|
||||
typedef struct {
|
||||
const char *key;
|
||||
const void *data;
|
||||
DWORD length;
|
||||
} WIN_TAG_APE_BINARY;
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable:4200)
|
||||
#endif
|
||||
#pragma pack(push,1)
|
||||
typedef struct {
|
||||
char Description[256];
|
||||
char Originator[32];
|
||||
char OriginatorReference[32];
|
||||
char OriginationDate[10];
|
||||
char OriginationTime[8];
|
||||
WIN_QWORD TimeReference;
|
||||
WORD Version;
|
||||
BYTE UMID[64];
|
||||
BYTE Reserved[190];
|
||||
#if defined(__GNUC__) && __GNUC__<3
|
||||
char CodingHistory[0];
|
||||
#elif 1 // change to 0 if compiler fails the following line
|
||||
char CodingHistory[];
|
||||
#else
|
||||
char CodingHistory[1];
|
||||
#endif
|
||||
} WIN_TAG_BEXT;
|
||||
#pragma pack(pop)
|
||||
|
||||
typedef struct
|
||||
{
|
||||
DWORD dwUsage;
|
||||
DWORD dwValue;
|
||||
} WIN_TAG_CART_TIMER;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char Version[4];
|
||||
char Title[64];
|
||||
char Artist[64];
|
||||
char CutID[64];
|
||||
char ClientID[64];
|
||||
char Category[64];
|
||||
char Classification[64];
|
||||
char OutCue[64];
|
||||
char StartDate[10];
|
||||
char StartTime[8];
|
||||
char EndDate[10];
|
||||
char EndTime[8];
|
||||
char ProducerAppID[64];
|
||||
char ProducerAppVersion[64];
|
||||
char UserDef[64];
|
||||
DWORD dwLevelReference;
|
||||
WIN_TAG_CART_TIMER PostTimer[8];
|
||||
char Reserved[276];
|
||||
char URL[1024];
|
||||
#if defined(__GNUC__) && __GNUC__<3
|
||||
char TagText[0];
|
||||
#elif 1 // change to 0 if compiler fails the following line
|
||||
char TagText[];
|
||||
#else
|
||||
char TagText[1];
|
||||
#endif
|
||||
} WIN_TAG_CART;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
DWORD dwName;
|
||||
DWORD dwPosition;
|
||||
DWORD fccChunk;
|
||||
DWORD dwChunkStart;
|
||||
DWORD dwBlockStart;
|
||||
DWORD dwSampleOffset;
|
||||
} WIN_TAG_CUE_POINT;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
DWORD dwCuePoints;
|
||||
#if defined(__GNUC__) && __GNUC__<3
|
||||
WIN_TAG_CUE_POINT CuePoints[0];
|
||||
#elif 1 // change to 0 if compiler fails the following line
|
||||
WIN_TAG_CUE_POINT CuePoints[];
|
||||
#else
|
||||
WIN_TAG_CUE_POINT CuePoints[1];
|
||||
#endif
|
||||
} WIN_TAG_CUE;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
DWORD dwIdentifier;
|
||||
DWORD dwType;
|
||||
DWORD dwStart;
|
||||
DWORD dwEnd;
|
||||
DWORD dwFraction;
|
||||
DWORD dwPlayCount;
|
||||
} WIN_TAG_SMPL_LOOP;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
DWORD dwManufacturer;
|
||||
DWORD dwProduct;
|
||||
DWORD dwSamplePeriod;
|
||||
DWORD dwMIDIUnityNote;
|
||||
DWORD dwMIDIPitchFraction;
|
||||
DWORD dwSMPTEFormat;
|
||||
DWORD dwSMPTEOffset;
|
||||
DWORD cSampleLoops;
|
||||
DWORD cbSamplerData;
|
||||
#if defined(__GNUC__) && __GNUC__<3
|
||||
WIN_TAG_SMPL_LOOP SampleLoops[0];
|
||||
#elif 1 // change to 0 if compiler fails the following line
|
||||
WIN_TAG_SMPL_LOOP SampleLoops[];
|
||||
#else
|
||||
WIN_TAG_SMPL_LOOP SampleLoops[1];
|
||||
#endif
|
||||
} WIN_TAG_SMPL;
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
|
||||
typedef struct {
|
||||
DWORD ftype;
|
||||
DWORD atype;
|
||||
const char *name;
|
||||
} WIN_TAG_CA_CODEC;
|
||||
|
||||
#ifndef _WIN_WAVEFORMATEX_
|
||||
#define _WIN_WAVEFORMATEX_
|
||||
#pragma pack(push,1)
|
||||
typedef struct WIN_tWAVEFORMATEX
|
||||
{
|
||||
WORD wFormatTag;
|
||||
WORD nChannels;
|
||||
DWORD nSamplesPerSec;
|
||||
DWORD nAvgBytesPerSec;
|
||||
WORD nBlockAlign;
|
||||
WORD wBitsPerSample;
|
||||
WORD cbSize;
|
||||
} WIN_WAVEFORMATEX, *WIN_PWAVEFORMATEX, *WIN_LPWAVEFORMATEX;
|
||||
typedef const WIN_WAVEFORMATEX *WIN_LPCWAVEFORMATEX;
|
||||
#pragma pack(pop)
|
||||
#endif
|
||||
|
||||
typedef struct {
|
||||
float fWetDryMix;
|
||||
float fDepth;
|
||||
float fFeedback;
|
||||
float fFrequency;
|
||||
DWORD lWaveform;
|
||||
float fDelay;
|
||||
DWORD lPhase;
|
||||
} WIN_BASS_DX8_CHORUS;
|
||||
|
||||
typedef struct {
|
||||
float fGain;
|
||||
float fAttack;
|
||||
float fRelease;
|
||||
float fThreshold;
|
||||
float fRatio;
|
||||
float fPredelay;
|
||||
} WIN_BASS_DX8_COMPRESSOR;
|
||||
|
||||
typedef struct {
|
||||
float fGain;
|
||||
float fEdge;
|
||||
float fPostEQCenterFrequency;
|
||||
float fPostEQBandwidth;
|
||||
float fPreLowpassCutoff;
|
||||
} WIN_BASS_DX8_DISTORTION;
|
||||
|
||||
typedef struct {
|
||||
float fWetDryMix;
|
||||
float fFeedback;
|
||||
float fLeftDelay;
|
||||
float fRightDelay;
|
||||
BOOL lPanDelay;
|
||||
} WIN_BASS_DX8_ECHO;
|
||||
|
||||
typedef struct {
|
||||
float fWetDryMix;
|
||||
float fDepth;
|
||||
float fFeedback;
|
||||
float fFrequency;
|
||||
DWORD lWaveform;
|
||||
float fDelay;
|
||||
DWORD lPhase;
|
||||
} WIN_BASS_DX8_FLANGER;
|
||||
|
||||
typedef struct {
|
||||
DWORD dwRateHz;
|
||||
DWORD dwWaveShape;
|
||||
} WIN_BASS_DX8_GARGLE;
|
||||
|
||||
typedef struct {
|
||||
int lRoom;
|
||||
int lRoomHF;
|
||||
float flRoomRolloffFactor;
|
||||
float flDecayTime;
|
||||
float flDecayHFRatio;
|
||||
int lReflections;
|
||||
float flReflectionsDelay;
|
||||
int lReverb;
|
||||
float flReverbDelay;
|
||||
float flDiffusion;
|
||||
float flDensity;
|
||||
float flHFReference;
|
||||
} WIN_BASS_DX8_I3DL2REVERB;
|
||||
|
||||
typedef struct {
|
||||
float fCenter;
|
||||
float fBandwidth;
|
||||
float fGain;
|
||||
} WIN_BASS_DX8_PARAMEQ;
|
||||
|
||||
typedef struct {
|
||||
float fInGain;
|
||||
float fReverbMix;
|
||||
float fReverbTime;
|
||||
float fHighFreqRTRatio;
|
||||
} WIN_BASS_DX8_REVERB;
|
||||
|
||||
typedef struct {
|
||||
float fTarget;
|
||||
float fCurrent;
|
||||
float fTime;
|
||||
DWORD lCurve;
|
||||
} WIN_BASS_FX_VOLUME_PARAM;
|
||||
|
||||
typedef void (CALLBACK WIN_IOSNOTIFYPROC)(DWORD status);
|
||||
|
||||
BOOL WIN_BASSDEF(WIN_BASS_SetConfig)(DWORD option, DWORD value);
|
||||
DWORD WIN_BASSDEF(WIN_BASS_GetConfig)(DWORD option);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_SetConfigPtr)(DWORD option, const void *value);
|
||||
const void *WIN_BASSDEF(WIN_BASS_GetConfigPtr)(DWORD option);
|
||||
DWORD WIN_BASSDEF(WIN_BASS_GetVersion)(void);
|
||||
int WIN_BASSDEF(WIN_BASS_ErrorGetCode)(void);
|
||||
|
||||
BOOL WIN_BASSDEF(WIN_BASS_GetDeviceInfo)(DWORD device, WIN_BASS_DEVICEINFO *info);
|
||||
#if !defined(_WIN32_WCE) && !(defined(WINAPI_FAMILY) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
|
||||
BOOL WIN_BASSDEF(WIN_BASS_Init)(int device, DWORD freq, DWORD flags, HWND win, const void *dsguid);
|
||||
#else
|
||||
BOOL WIN_BASSDEF(WIN_BASS_Init)(int device, DWORD freq, DWORD flags, void *win, const void *dsguid);
|
||||
#endif
|
||||
BOOL WIN_BASSDEF(WIN_BASS_Free)(void);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_SetDevice)(DWORD device);
|
||||
DWORD WIN_BASSDEF(WIN_BASS_GetDevice)(void);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_GetInfo)(WIN_BASS_INFO *info);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_Start)(void);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_Stop)(void);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_Pause)(void);
|
||||
DWORD WIN_BASSDEF(WIN_BASS_IsStarted)(void);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_Update)(DWORD length);
|
||||
float WIN_BASSDEF(WIN_BASS_GetCPU)(void);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_SetVolume)(float volume);
|
||||
float WIN_BASSDEF(WIN_BASS_GetVolume)(void);
|
||||
#if !defined(_WIN32_WCE) && !(defined(WINAPI_FAMILY) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
|
||||
void *WIN_BASSDEF(WIN_BASS_GetDSoundObject)(DWORD object);
|
||||
#endif
|
||||
|
||||
BOOL WIN_BASSDEF(WIN_BASS_Set3DFactors)(float distf, float rollf, float doppf);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_Get3DFactors)(float *distf, float *rollf, float *doppf);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_Set3DPosition)(const WIN_BASS_3DVECTOR *pos, const WIN_BASS_3DVECTOR *vel, const WIN_BASS_3DVECTOR *front, const WIN_BASS_3DVECTOR *top);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_Get3DPosition)(WIN_BASS_3DVECTOR *pos, WIN_BASS_3DVECTOR *vel, WIN_BASS_3DVECTOR *front, WIN_BASS_3DVECTOR *top);
|
||||
void WIN_BASSDEF(WIN_BASS_Apply3D)(void);
|
||||
#if !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
|
||||
BOOL WIN_BASSDEF(WIN_BASS_SetEAXParameters)(int env, float vol, float decay, float damp);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_GetEAXParameters)(DWORD *env, float *vol, float *decay, float *damp);
|
||||
#endif
|
||||
|
||||
WIN_HPLUGIN WIN_BASSDEF(WIN_BASS_PluginLoad)(const char *file, DWORD flags);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_PluginFree)(WIN_HPLUGIN handle);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_PluginEnable)(WIN_HPLUGIN handle, BOOL enable);
|
||||
const WIN_BASS_PLUGININFO *WIN_BASSDEF(WIN_BASS_PluginGetInfo)(WIN_HPLUGIN handle);
|
||||
|
||||
WIN_HSAMPLE WIN_BASSDEF(WIN_BASS_SampleLoad)(BOOL mem, const void *file, WIN_QWORD offset, DWORD length, DWORD max, DWORD flags);
|
||||
WIN_HSAMPLE WIN_BASSDEF(WIN_BASS_SampleCreate)(DWORD length, DWORD freq, DWORD chans, DWORD max, DWORD flags);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_SampleFree)(WIN_HSAMPLE handle);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_SampleSetData)(WIN_HSAMPLE handle, const void *buffer);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_SampleGetData)(WIN_HSAMPLE handle, void *buffer);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_SampleGetInfo)(WIN_HSAMPLE handle, WIN_BASS_SAMPLE *info);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_SampleSetInfo)(WIN_HSAMPLE handle, const WIN_BASS_SAMPLE *info);
|
||||
DWORD WIN_BASSDEF(WIN_BASS_SampleGetChannel)(WIN_HSAMPLE handle, DWORD flags);
|
||||
DWORD WIN_BASSDEF(WIN_BASS_SampleGetChannels)(WIN_HSAMPLE handle, WIN_HCHANNEL *channels);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_SampleStop)(WIN_HSAMPLE handle);
|
||||
|
||||
WIN_HSTREAM WIN_BASSDEF(WIN_BASS_StreamCreate)(DWORD freq, DWORD chans, DWORD flags, WIN_STREAMPROC *proc, void *user);
|
||||
WIN_HSTREAM WIN_BASSDEF(WIN_BASS_StreamCreateFile)(BOOL mem, const void *file, WIN_QWORD offset, WIN_QWORD length, DWORD flags);
|
||||
WIN_HSTREAM WIN_BASSDEF(WIN_BASS_StreamCreateURL)(const char *url, DWORD offset, DWORD flags, WIN_DOWNLOADPROC *proc, void *user);
|
||||
WIN_HSTREAM WIN_BASSDEF(WIN_BASS_StreamCreateFileUser)(DWORD system, DWORD flags, const WIN_BASS_FILEPROCS *proc, void *user);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_StreamFree)(WIN_HSTREAM handle);
|
||||
WIN_QWORD WIN_BASSDEF(WIN_BASS_StreamGetFilePosition)(WIN_HSTREAM handle, DWORD mode);
|
||||
DWORD WIN_BASSDEF(WIN_BASS_StreamPutData)(WIN_HSTREAM handle, const void *buffer, DWORD length);
|
||||
DWORD WIN_BASSDEF(WIN_BASS_StreamPutFileData)(WIN_HSTREAM handle, const void *buffer, DWORD length);
|
||||
|
||||
WIN_HMUSIC WIN_BASSDEF(WIN_BASS_MusicLoad)(BOOL mem, const void *file, WIN_QWORD offset, DWORD length, DWORD flags, DWORD freq);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_MusicFree)(WIN_HMUSIC handle);
|
||||
|
||||
BOOL WIN_BASSDEF(WIN_BASS_RecordGetDeviceInfo)(DWORD device, WIN_BASS_DEVICEINFO *info);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_RecordInit)(int device);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_RecordFree)(void);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_RecordSetDevice)(DWORD device);
|
||||
DWORD WIN_BASSDEF(WIN_BASS_RecordGetDevice)(void);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_RecordGetInfo)(WIN_BASS_RECORDINFO *info);
|
||||
const char *WIN_BASSDEF(WIN_BASS_RecordGetInputName)(int input);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_RecordSetInput)(int input, DWORD flags, float volume);
|
||||
DWORD WIN_BASSDEF(WIN_BASS_RecordGetInput)(int input, float *volume);
|
||||
WIN_HRECORD WIN_BASSDEF(WIN_BASS_RecordStart)(DWORD freq, DWORD chans, DWORD flags, WIN_RECORDPROC *proc, void *user);
|
||||
|
||||
double WIN_BASSDEF(WIN_BASS_ChannelBytes2Seconds)(DWORD handle, WIN_QWORD pos);
|
||||
WIN_QWORD WIN_BASSDEF(WIN_BASS_ChannelSeconds2Bytes)(DWORD handle, double pos);
|
||||
DWORD WIN_BASSDEF(WIN_BASS_ChannelGetDevice)(DWORD handle);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelSetDevice)(DWORD handle, DWORD device);
|
||||
DWORD WIN_BASSDEF(WIN_BASS_ChannelIsActive)(DWORD handle);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelGetInfo)(DWORD handle, WIN_BASS_CHANNELINFO *info);
|
||||
const char *WIN_BASSDEF(WIN_BASS_ChannelGetTags)(DWORD handle, DWORD tags);
|
||||
DWORD WIN_BASSDEF(WIN_BASS_ChannelFlags)(DWORD handle, DWORD flags, DWORD mask);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelLock)(DWORD handle, BOOL lock);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelFree)(DWORD handle);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelPlay)(DWORD handle, BOOL restart);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelStart)(DWORD handle);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelStop)(DWORD handle);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelPause)(DWORD handle);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelUpdate)(DWORD handle, DWORD length);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelSetAttribute)(DWORD handle, DWORD attrib, float value);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelGetAttribute)(DWORD handle, DWORD attrib, float *value);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelSlideAttribute)(DWORD handle, DWORD attrib, float value, DWORD time);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelIsSliding)(DWORD handle, DWORD attrib);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelSetAttributeEx)(DWORD handle, DWORD attrib, void *value, DWORD size);
|
||||
DWORD WIN_BASSDEF(WIN_BASS_ChannelGetAttributeEx)(DWORD handle, DWORD attrib, void *value, DWORD size);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelSet3DAttributes)(DWORD handle, int mode, float min, float max, int iangle, int oangle, float outvol);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelGet3DAttributes)(DWORD handle, DWORD *mode, float *min, float *max, DWORD *iangle, DWORD *oangle, float *outvol);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelSet3DPosition)(DWORD handle, const WIN_BASS_3DVECTOR *pos, const WIN_BASS_3DVECTOR *orient, const WIN_BASS_3DVECTOR *vel);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelGet3DPosition)(DWORD handle, WIN_BASS_3DVECTOR *pos, WIN_BASS_3DVECTOR *orient, WIN_BASS_3DVECTOR *vel);
|
||||
WIN_QWORD WIN_BASSDEF(WIN_BASS_ChannelGetLength)(DWORD handle, DWORD mode);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelSetPosition)(DWORD handle, WIN_QWORD pos, DWORD mode);
|
||||
WIN_QWORD WIN_BASSDEF(WIN_BASS_ChannelGetPosition)(DWORD handle, DWORD mode);
|
||||
DWORD WIN_BASSDEF(WIN_BASS_ChannelGetLevel)(DWORD handle);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelGetLevelEx)(DWORD handle, float *levels, float length, DWORD flags);
|
||||
DWORD WIN_BASSDEF(WIN_BASS_ChannelGetData)(DWORD handle, void *buffer, DWORD length);
|
||||
WIN_HSYNC WIN_BASSDEF(WIN_BASS_ChannelSetSync)(DWORD handle, DWORD type, WIN_QWORD param, WIN_SYNCPROC *proc, void *user);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelRemoveSync)(DWORD handle, WIN_HSYNC sync);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelSetLink)(DWORD handle, DWORD chan);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelRemoveLink)(DWORD handle, DWORD chan);
|
||||
WIN_HDSP WIN_BASSDEF(WIN_BASS_ChannelSetDSP)(DWORD handle, WIN_DSPPROC *proc, void *user, int priority);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelRemoveDSP)(DWORD handle, WIN_HDSP dsp);
|
||||
WIN_HFX WIN_BASSDEF(WIN_BASS_ChannelSetFX)(DWORD handle, DWORD type, int priority);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_ChannelRemoveFX)(DWORD handle, WIN_HFX fx);
|
||||
|
||||
BOOL WIN_BASSDEF(WIN_BASS_FXSetParameters)(WIN_HFX handle, const void *params);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_FXGetParameters)(WIN_HFX handle, void *params);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_FXSetPriority)(WIN_HFX handle, int priority);
|
||||
BOOL WIN_BASSDEF(WIN_BASS_FXReset)(DWORD handle);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
#if !defined(NOBASSOVERLOADS)
|
||||
static inline WIN_HPLUGIN WIN_BASS_PluginLoad(const WCHAR *file, DWORD flags)
|
||||
{
|
||||
return WIN_BASS_PluginLoad((const char*)file, flags | WIN_BASS_UNICODE);
|
||||
}
|
||||
|
||||
static inline WIN_HMUSIC WIN_BASS_MusicLoad(BOOL mem, const WCHAR *file, WIN_QWORD offset, DWORD length, DWORD flags, DWORD freq)
|
||||
{
|
||||
return WIN_BASS_MusicLoad(mem, (const void*)file, offset, length, flags | WIN_BASS_UNICODE, freq);
|
||||
}
|
||||
|
||||
static inline WIN_HSAMPLE WIN_BASS_SampleLoad(BOOL mem, const WCHAR *file, WIN_QWORD offset, DWORD length, DWORD max, DWORD flags)
|
||||
{
|
||||
return WIN_BASS_SampleLoad(mem, (const void*)file, offset, length, max, flags | WIN_BASS_UNICODE);
|
||||
}
|
||||
|
||||
static inline WIN_HSTREAM WIN_BASS_StreamCreateFile(BOOL mem, const WCHAR *file, WIN_QWORD offset, WIN_QWORD length, DWORD flags)
|
||||
{
|
||||
return WIN_BASS_StreamCreateFile(mem, (const void*)file, offset, length, flags | WIN_BASS_UNICODE);
|
||||
}
|
||||
|
||||
static inline WIN_HSTREAM WIN_BASS_StreamCreateURL(const WCHAR *url, DWORD offset, DWORD flags, WIN_DOWNLOADPROC *proc, void *user)
|
||||
{
|
||||
return WIN_BASS_StreamCreateURL((const char*)url, offset, flags | WIN_BASS_UNICODE, proc, user);
|
||||
}
|
||||
|
||||
static inline BOOL WIN_BASS_SetConfigPtr(DWORD option, const WCHAR *value)
|
||||
{
|
||||
return WIN_BASS_SetConfigPtr(option | WIN_BASS_UNICODE, (const void*)value);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue