let schedule = () => { let samp = freq => game.sample({ volume: 0.1, osc_type: "Sine", osc_frequency: freq, osc_duty_cycle: "Eight", env_attack: 0.1, env_decay: 0.00, env_sustain: 0.1, env_release: 0.0, dis_crunch: 0.9, dis_drive: 0.9, }); game.sleep(0.00).then(()=>samp(1990)); game.sleep(0.13).then(()=>samp(1990)); game.sleep(0.26).then(()=>samp(1990)); game.sleep(0.39).then(()=>samp(1990)); game.sleep(1.166).then(schedule); }; schedule(); game.message('master', { kind: 'bgm', bgm: 'Strut.mp3' }); globalThis.onkeydown = (code, _ch) => { console.log('pressed', code, game.keycodes.F5); game.message('master', 'idk'); return false; }; globalThis.handler1 = { click: btn => { game.select("html").append(btn ? 'd' : 'c'); } }; /*console.log('test'); globalThis.handler1 = { click: () => { game.append('c'); } }; const pressed = {}; globalThis.onkeydown = (code, _ch) => { pressed[code] = true; }; globalThis.onkeyup = (code, _ch) => { pressed[code] = false; }; globalThis.ontext = (ch) => { console.log(ch); game.setOuter("a", `${ch}`); }; game.append('');*/ /*for (let i = 0; i < 1; ++i) { game.append(''); }*/ //"

TESTING STUFF

YAY HTML

idk

",