console.log('[js] starting'); const bgm = { name: null, handle: null }; globalThis.onmessage = (source, message) => { console.log('[js] msg', source, message); if (message == 'reload') { game.loadFile(source, source + '.html'); } else if (message == 'unload') { game.unload(source); } else if (message.kind) { if (message.kind == 'bgm') { if (message.bgm != bgm.name) { if (bgm.handle != null) game.stop(bgm.handle); bgm.handle = game.play(bgm.name = message.bgm, { loop: true, }); } } } }; game.loadFile('index', 'index.html'); //game.loadFile('index1', 'index1.html'); //game.load('index', "

TESTING STUFF

YAY HTML

idk

"); //game.load('index1', "

TESTING STUFF

YAY HTML

idk

");